/external/mesa3d/src/mesa/swrast/ |
D | s_texfetch_tmp.h | 78 GLint i, GLint j, GLint k, GLfloat *texel ) in FETCH() 81 texel[0] = src[0] * (1.0F / 0xffffffff); in FETCH() 92 GLint i, GLint j, GLint k, GLfloat *texel ) in FETCH() 95 texel[0] = src[0] * (1.0F / 65535.0F); in FETCH() 105 GLint i, GLint j, GLint k, GLfloat *texel ) in FETCH() 108 texel[RCOMP] = src[0]; in FETCH() 109 texel[GCOMP] = src[1]; in FETCH() 110 texel[BCOMP] = src[2]; in FETCH() 111 texel[ACOMP] = src[3]; in FETCH() 123 GLint i, GLint j, GLint k, GLfloat *texel ) in FETCH() [all …]
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D | s_fragprog.c | 53 swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) in swizzle_texel() 56 COPY_4V(colorOut, texel); in swizzle_texel() 60 vector[SWIZZLE_X] = texel[0]; in swizzle_texel() 61 vector[SWIZZLE_Y] = texel[1]; in swizzle_texel() 62 vector[SWIZZLE_Z] = texel[2]; in swizzle_texel() 63 vector[SWIZZLE_W] = texel[3]; in swizzle_texel()
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D | s_texfetch.c | 97 GLint i, GLint j, GLint k, GLfloat *texel ) in fetch_null_texelf() argument 100 texel[RCOMP] = 0.0; in fetch_null_texelf() 101 texel[GCOMP] = 0.0; in fetch_null_texelf() 102 texel[BCOMP] = 0.0; in fetch_null_texelf() 103 texel[ACOMP] = 0.0; in fetch_null_texelf()
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D | s_texfilter.c | 807 apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4]) in apply_depth_mode() 811 ASSIGN_4V(texel, z, z, z, 1.0F); in apply_depth_mode() 814 ASSIGN_4V(texel, z, z, z, z); in apply_depth_mode() 817 ASSIGN_4V(texel, 0.0F, 0.0F, 0.0F, z); in apply_depth_mode() 820 ASSIGN_4V(texel, z, 0.0F, 0.0F, 1.0F); in apply_depth_mode() 1438 GLubyte *texel = swImg->Map + 3 * pos; in opt_sample_rgb_2d() local 1439 rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); in opt_sample_rgb_2d() 1440 rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); in opt_sample_rgb_2d() 1441 rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); in opt_sample_rgb_2d() 1483 const GLuint texel = *((GLuint *) swImg->Map + pos); in opt_sample_rgba_2d() local [all …]
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/external/mesa3d/src/mesa/main/ |
D | texcompress_s3tc.c | 372 GLint i, GLint j, GLint k, GLubyte *texel) in fetch_texel_2d_rgb_dxt1() argument 378 texImage->Map + sliceOffset, i, j, texel); in fetch_texel_2d_rgb_dxt1() 387 GLint i, GLint j, GLint k, GLfloat *texel) in _mesa_fetch_texel_rgb_dxt1() argument 392 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in _mesa_fetch_texel_rgb_dxt1() 393 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in _mesa_fetch_texel_rgb_dxt1() 394 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in _mesa_fetch_texel_rgb_dxt1() 395 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); in _mesa_fetch_texel_rgb_dxt1() 401 GLint i, GLint j, GLint k, GLubyte *texel) in fetch_texel_2d_rgba_dxt1() argument 407 texImage->Map + sliceOffset, i, j, texel); in fetch_texel_2d_rgba_dxt1() 416 GLint i, GLint j, GLint k, GLfloat *texel) in _mesa_fetch_texel_rgba_dxt1() argument [all …]
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D | texcompress_rgtc.c | 296 GLint i, GLint j, GLint k, GLfloat *texel) in _mesa_fetch_texel_red_rgtc1() argument 303 texel[RCOMP] = UBYTE_TO_FLOAT(red); in _mesa_fetch_texel_red_rgtc1() 304 texel[GCOMP] = 0.0; in _mesa_fetch_texel_red_rgtc1() 305 texel[BCOMP] = 0.0; in _mesa_fetch_texel_red_rgtc1() 306 texel[ACOMP] = 1.0; in _mesa_fetch_texel_red_rgtc1() 311 GLint i, GLint j, GLint k, GLfloat *texel) in _mesa_fetch_texel_signed_red_rgtc1() argument 318 texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); in _mesa_fetch_texel_signed_red_rgtc1() 319 texel[GCOMP] = 0.0; in _mesa_fetch_texel_signed_red_rgtc1() 320 texel[BCOMP] = 0.0; in _mesa_fetch_texel_signed_red_rgtc1() 321 texel[ACOMP] = 1.0; in _mesa_fetch_texel_signed_red_rgtc1() [all …]
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D | texcompress_rgtc.h | 47 GLint i, GLint j, GLint k, GLfloat *texel); 51 GLint i, GLint j, GLint k, GLfloat *texel); 55 GLint i, GLint j, GLint k, GLfloat *texel); 59 GLint i, GLint j, GLint k, GLfloat *texel); 63 GLint i, GLint j, GLint k, GLfloat *texel); 67 GLint i, GLint j, GLint k, GLfloat *texel); 71 GLint i, GLint j, GLint k, GLfloat *texel); 75 GLint i, GLint j, GLint k, GLfloat *texel);
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D | texcompress_s3tc.h | 52 GLint i, GLint j, GLint k, GLfloat *texel); 56 GLint i, GLint j, GLint k, GLfloat *texel); 60 GLint i, GLint j, GLint k, GLfloat *texel); 64 GLint i, GLint j, GLint k, GLfloat *texel); 68 GLint i, GLint j, GLint k, GLfloat *texel); 72 GLint i, GLint j, GLint k, GLfloat *texel); 76 GLint i, GLint j, GLint k, GLfloat *texel); 80 GLint i, GLint j, GLint k, GLfloat *texel);
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D | texcompress_etc.c | 55 GLint i, GLint j, GLint k, GLfloat *texel) in _mesa_fetch_texel_2d_f_etc1_rgb8() argument 67 texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); in _mesa_fetch_texel_2d_f_etc1_rgb8() 68 texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); in _mesa_fetch_texel_2d_f_etc1_rgb8() 69 texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); in _mesa_fetch_texel_2d_f_etc1_rgb8() 70 texel[ACOMP] = 1.0f; in _mesa_fetch_texel_2d_f_etc1_rgb8()
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D | texcompress_fxt1.c | 161 GLint i, GLint j, GLint k, GLfloat *texel ) in _mesa_fetch_texel_2d_f_rgba_fxt1() argument 167 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in _mesa_fetch_texel_2d_f_rgba_fxt1() 168 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in _mesa_fetch_texel_2d_f_rgba_fxt1() 169 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in _mesa_fetch_texel_2d_f_rgba_fxt1() 170 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); in _mesa_fetch_texel_2d_f_rgba_fxt1() 176 GLint i, GLint j, GLint k, GLfloat *texel ) in _mesa_fetch_texel_2d_f_rgb_fxt1() argument 182 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in _mesa_fetch_texel_2d_f_rgb_fxt1() 183 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in _mesa_fetch_texel_2d_f_rgb_fxt1() 184 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in _mesa_fetch_texel_2d_f_rgb_fxt1() 185 texel[ACOMP] = 1.0F; in _mesa_fetch_texel_2d_f_rgb_fxt1() [all …]
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D | texcompress_fxt1.h | 44 GLint i, GLint j, GLint k, GLfloat *texel); 48 GLint i, GLint j, GLint k, GLfloat *texel);
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D | texcompress_etc.h | 39 GLint i, GLint j, GLint k, GLfloat *texel);
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D | texobj.c | 725 GLubyte texel[4]; in _mesa_get_fallback_texture() local 732 texel[0] = in _mesa_get_fallback_texture() 733 texel[1] = in _mesa_get_fallback_texture() 734 texel[2] = 0x0; in _mesa_get_fallback_texture() 735 texel[3] = 0xff; in _mesa_get_fallback_texture() 813 GL_RGBA, GL_UNSIGNED_BYTE, texel, in _mesa_get_fallback_texture()
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_compositor.c | 134 struct ureg_dst texel; in create_frag_shader_video_buffer() local 147 texel = ureg_DECL_temporary(shader); in create_frag_shader_video_buffer() 155 … ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]); in create_frag_shader_video_buffer() 157 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); in create_frag_shader_video_buffer() 160 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel)); in create_frag_shader_video_buffer() 164 ureg_release_temporary(shader, texel); in create_frag_shader_video_buffer() 270 struct ureg_dst texel; in create_frag_shader_palette() local 285 texel = ureg_DECL_temporary(shader); in create_frag_shader_palette() 293 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); in create_frag_shader_palette() 294 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel)); in create_frag_shader_palette() [all …]
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
D | nl.po | 44 msgid "Prefer 32 bits per texel" 45 msgstr "Prefereer 32 bits per texel" 48 msgid "Prefer 16 bits per texel" 49 msgstr "Prefereer 16 bits per texel" 52 msgid "Force 16 bits per texel" 53 msgstr "Dwing 16 bits per texel af"
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D | sv.po | 44 msgid "Prefer 32 bits per texel" 45 msgstr "Föredra 32 bitar per texel" 48 msgid "Prefer 16 bits per texel" 49 msgstr "Föredra 16 bitar per texel" 52 msgid "Force 16 bits per texel" 53 msgstr "Tvinga 16 bitar per texel"
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D | fr.po | 44 msgid "Prefer 32 bits per texel" 45 msgstr "Préférer 32 bits par texel" 48 msgid "Prefer 16 bits per texel" 49 msgstr "Prérérer 16 bits par texel" 52 msgid "Force 16 bits per texel" 53 msgstr "Forcer 16 bits par texel"
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D | es.po | 47 msgid "Prefer 32 bits per texel" 48 msgstr "Preferir 32 bits por texel" 51 msgid "Prefer 16 bits per texel" 52 msgstr "Preferir 16 bits por texel" 55 msgid "Force 16 bits per texel" 56 msgstr "Forzar a 16 bits por texel"
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D | de.po | 45 msgid "Prefer 32 bits per texel" 49 msgid "Prefer 16 bits per texel" 53 msgid "Force 16 bits per texel"
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_tex_sample.c | 184 LLVMValueRef *texel) in lp_llvm_sampler_soa_emit_fetch_texel() argument 191 lp_build_sample_nop(gallivm, type, num_coords, coords, texel); in lp_llvm_sampler_soa_emit_fetch_texel() 203 texel); in lp_llvm_sampler_soa_emit_fetch_texel()
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | sampler.rst | 7 this state controls an individual texture unit's texel-sampling settings. 54 * ``PIPE_TEX_FILTER_NEAREST``: One texel is fetched from the texture image 85 will be scaled by the texture width, height, depth to compute texel 102 Color union used for texel coordinates that are outside the [0,width-1],
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_llvm_sample.c | 179 LLVMValueRef *texel) in draw_llvm_sampler_soa_emit_fetch_texel() argument 193 texel); in draw_llvm_sampler_soa_emit_fetch_texel()
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample.h | 276 LLVMValueRef *texel) in apply_sampler_swizzle() argument 285 lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles); in apply_sampler_swizzle()
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D | lp_bld_sample_soa.c | 1168 LLVMValueRef texel[4]) in lp_build_sample_compare() 1182 LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, ""); in lp_build_sample_compare() 1194 p, texel[chan]); in lp_build_sample_compare() 1198 texel[0] = in lp_build_sample_compare() 1199 texel[1] = in lp_build_sample_compare() 1200 texel[2] = res; in lp_build_sample_compare() 1201 texel[3] = texel_bld->one; in lp_build_sample_compare()
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/external/deqp/external/vulkancts/mustpass/1.0.0/src/ |
D | test-issues.txt | 23 # Issue 340: Cube map corner texel selection
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