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Searched refs:backBuffer (Results 1 – 18 of 18) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DSwapChain8.cpp33 backBuffer[i] = 0; in Direct3DSwapChain8()
84 …void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: Ex… in Present()
85 sw::Format format = backBuffer[0]->getInternalFormat(); in Present()
86 int stride = backBuffer[0]->getInternalPitchB(); in Present()
116 backBuffer[0]->unlockInternal(); // FIXME: External in Present()
121 …pChain8::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) in GetBackBuffer() argument
125 if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) in GetBackBuffer()
130 if(index >= 3 || this->backBuffer[index] == 0) in GetBackBuffer()
135 this->backBuffer[index]->AddRef(); in GetBackBuffer()
136 *backBuffer = this->backBuffer[index]; in GetBackBuffer()
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DDirect3DSwapChain8.hpp42 …etBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override;
66 Direct3DSurface8 *backBuffer[3]; // NOTE: Up to three member in D3D8::Direct3DSwapChain8
DDirect3DDevice8.hpp90 …etBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override;
DDirect3DDevice8.cpp1199 …Device8::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) in GetBackBuffer() argument
1203 if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) in GetBackBuffer()
1208 swapChain[index]->GetBackBuffer(index, type, backBuffer); in GetBackBuffer()
/external/swiftshader/src/OpenGL/libGL/
DSurface.cpp40 backBuffer = 0; in Surface()
54 backBuffer = 0; in Surface()
72 ASSERT(!frameBuffer && !backBuffer && !mDepthStencil); in initialize()
85 if(backBuffer) in release()
87 backBuffer->release(); in release()
88 backBuffer = 0; in release()
132 backBuffer = new Image(0, backBufferWidth, backBufferHeight, GL_RGB, GL_UNSIGNED_BYTE); in reset()
134 if(!backBuffer) in reset()
161 if(backBuffer) in swap()
163 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in swap()
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DSurface.h71 Image *backBuffer; variable
/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.cpp35 backBuffer[i] = 0; in Direct3DSwapChain9()
101 unsigned int stride = backBuffer[0]->getInternalPitchP(); in Present()
152 …void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: Ex… in Present()
153 sw::Format format = backBuffer[0]->getInternalFormat(); in Present()
154 int stride = backBuffer[0]->getInternalPitchB(); in Present()
190 backBuffer[0]->unlockInternal(); // FIXME: External in Present()
216 …pChain9::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument
222 if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) in GetBackBuffer()
227 *backBuffer = 0; in GetBackBuffer()
229 if(index >= 3 || this->backBuffer[index] == 0) in GetBackBuffer()
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DDirect3DSwapChain9.hpp45 …etBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
72 Direct3DSurface9 *backBuffer[3]; member in D3D9::Direct3DSwapChain9
DDirect3DDevice9Ex.cpp299 …pChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument
301 … %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer()
303 return Direct3DDevice9::GetBackBuffer(swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer()
DDirect3DDevice9Ex.hpp75 …t swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
DDirect3DDevice9.hpp94 …t swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
DDirect3DDevice9.cpp1344 …pChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument
1348 … %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer()
1355 return swapChain->GetBackBuffer(backBufferIndex, type, backBuffer); in GetBackBuffer()
/external/swiftshader/src/Main/
DFrameBufferDD.cpp39 backBuffer = 0; in FrameBufferDD()
66 if(backBuffer) in createSurfaces()
68 backBuffer->Release(); in createSurfaces()
69 backBuffer = 0; in createSurfaces()
91 frontBuffer->GetAttachedSurface(&surfaceCapabilties, &backBuffer); in createSurfaces()
92 backBuffer->AddRef(); in createSurfaces()
126 directDraw->CreateSurface(&ddsd, &backBuffer, 0); in createSurfaces()
138 if(!frontBuffer || !backBuffer) in readySurfaces()
143 if(frontBuffer && backBuffer) in readySurfaces()
145 if(frontBuffer->IsLost() || backBuffer->IsLost()) in readySurfaces()
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DFrameBufferDD.hpp65 IDirectDrawSurface *backBuffer; member in sw::FrameBufferDD
/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp54 backBuffer = nullptr; in Surface()
77 ASSERT(!backBuffer && !depthStencil); in initialize()
81backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSam… in initialize()
85backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamp… in initialize()
88 if(!backBuffer) in initialize()
131 if(backBuffer) in deleteResources()
133 backBuffer->release(); in deleteResources()
134 backBuffer = nullptr; in deleteResources()
140 if(backBuffer) in getRenderTarget()
142 backBuffer->addRef(); in getRenderTarget()
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DSurface.hpp75 Image *backBuffer; member in egl::Surface
/external/mesa3d/src/mesa/drivers/x11/
Dxm_buffer.c324 GLboolean backBuffer) in xmesa_new_renderbuffer() argument
332 if (backBuffer) in xmesa_new_renderbuffer()
DxmesaP.h332 GLboolean backBuffer);