/external/swiftshader/src/D3D9/ |
D | Direct3D9.cpp | 210 return D3D_OK; // Any format combination is ok in CheckDepthStencilMatch() 250 return D3D_OK; in CheckDeviceFormat() 260 …ULL: if(!Capabilities::Surface::RenderTarget::NULL_) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 261 …8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 262 …6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 263 …B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 264 …B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 265 …B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 266 …3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 267 …B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() [all …]
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D | Direct3DDevice9.cpp | 314 return D3D_OK; in BeginScene() 337 return D3D_OK; in BeginStateBlock() 447 return D3D_OK; in Clear() 484 return D3D_OK; in ColorFill() 527 return D3D_OK; in CreateAdditionalSwapChain() 538 …kDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK) in CreateCubeTexture() 560 return D3D_OK; in CreateCubeTexture() 571 …pe, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OU… in CreateDepthStencilSurface() 619 return D3D_OK; in CreateDepthStencilSurface() 645 return D3D_OK; in CreateIndexBuffer() [all …]
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D | Direct3DSwapChain9.cpp | 187 return D3D_OK; in Present() 208 return D3D_OK; in GetFrontBufferData() 232 return D3D_OK; in GetBackBuffer() 260 return D3D_OK; in GetRasterStatus() 276 return D3D_OK; in GetDisplayMode() 293 return D3D_OK; in GetDevice() 309 return D3D_OK; in GetPresentParameters()
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D | Direct3DResource9.cpp | 141 return D3D_OK; in GetDevice() 152 return D3D_OK; in SetPrivateData() 175 return D3D_OK; in GetPrivateData() 193 return D3D_OK; in FreePrivateData()
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D | Direct3DDevice9Ex.cpp | 914 return D3D_OK; in SetConvolutionMonoKernel() 923 return D3D_OK; in ComposeRects() 932 return D3D_OK; in PresentEx() 941 return D3D_OK; in GetGPUThreadPriority() 950 return D3D_OK; in SetGPUThreadPriority() 959 return D3D_OK; in WaitForVBlank() 968 return D3D_OK; in CheckResourceResidency() 977 return D3D_OK; in SetMaximumFrameLatency() 986 return D3D_OK; in GetMaximumFrameLatency() 995 return D3D_OK; in CheckDeviceState() [all …]
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D | Direct3DSurface9.cpp | 229 return D3D_OK; in GetDC() 240 return D3D_OK; in ReleaseDC() 285 return D3D_OK; in LockRect() 296 return D3D_OK; in UnlockRect() 314 return D3D_OK; in GetContainer() 340 return D3D_OK; in GetDesc()
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D | Direct3DVolume9.cpp | 113 return D3D_OK; in GetContainer() 138 return D3D_OK; in GetDesc() 203 return D3D_OK; in LockBox() 223 return D3D_OK; in UnlockBox()
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/external/swiftshader/src/D3D8/ |
D | Direct3D8.cpp | 142 return D3D_OK; // Any format combination is ok in CheckDepthStencilMatch() 170 …8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 171 …6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 172 …B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 173 …B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 174 …B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 175 …3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 176 …B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 177 …B4: if(!Capabilities::Surface::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() 178 …B8: if(!Capabilities::Surface::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat() [all …]
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D | Direct3DDevice8.cpp | 287 return D3D_OK; in ApplyStateBlock() 294 return D3D_OK; in BeginScene() 306 return D3D_OK; in BeginStateBlock() 315 return D3D_OK; in CaptureStateBlock() 401 return D3D_OK; in Clear() 492 return D3D_OK; in CopyRects() 536 return D3D_OK; in CreateAdditionalSwapChain() 545 …kDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK) in CreateCubeTexture() 566 return D3D_OK; in CreateCubeTexture() 575 …pe, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OU… in CreateDepthStencilSurface() [all …]
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D | Direct3DResource8.cpp | 131 return D3D_OK; in GetDevice() 140 return D3D_OK; in SetPrivateData() 161 return D3D_OK; in GetPrivateData() 177 return D3D_OK; in FreePrivateData()
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D | Direct3DVolume8.cpp | 99 return D3D_OK; in GetContainer() 122 return D3D_OK; in GetDesc() 174 return D3D_OK; in LockBox() 188 return D3D_OK; in UnlockBox()
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D | Direct3DCubeTexture8.cpp | 187 return D3D_OK; in AddDirtyRect() 204 return D3D_OK; in GetCubeMapSurface() 218 return D3D_OK; in GetLevelDesc() 232 return D3D_OK; in LockRect()
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D | Direct3DVertexBuffer8.cpp | 183 return D3D_OK; in Lock() 190 return D3D_OK; in Unlock() 209 return D3D_OK; in GetDesc()
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D | Direct3DSurface8.cpp | 188 return D3D_OK; in LockRect() 195 return D3D_OK; in UnlockRect() 211 return D3D_OK; in GetContainer() 235 return D3D_OK; in GetDesc()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | device9.c | 527 return D3D_OK; in NineDevice9_ctor() 659 return D3D_OK; in NineDevice9_TestCooperativeLevel() 687 return D3D_OK; in NineDevice9_EvictManagedResources() 697 return D3D_OK; in NineDevice9_GetDirect3D() 706 return D3D_OK; in NineDevice9_GetDeviceCaps() 727 return D3D_OK; in NineDevice9_GetCreationParameters() 800 This->cursor.visible) == D3D_OK; in NineDevice9_SetCursorProperties() 812 return D3D_OK; in NineDevice9_SetCursorProperties() 829 … This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; in NineDevice9_SetCursorPosition() 842 …cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; in NineDevice9_ShowCursor() [all …]
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D | iunknown.c | 54 return D3D_OK; in NineUnknown_ctor() 171 return D3D_OK; in NineUnknown_GetDevice() 218 return D3D_OK; in NineUnknown_SetPrivateData() 251 return D3D_OK; in NineUnknown_GetPrivateData() 261 return D3D_OK; in NineUnknown_GetPrivateData() 282 return D3D_OK; in NineUnknown_FreePrivateData()
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D | nine_shader.c | 1440 return D3D_OK; in NineTranslateInstruction_Mkxn() 1580 return D3D_OK; in DECL_SPECIAL() 1591 return D3D_OK; in DECL_SPECIAL() 1601 return D3D_OK; in DECL_SPECIAL() 1635 return D3D_OK; in DECL_SPECIAL() 1653 return D3D_OK; in DECL_SPECIAL() 1667 return D3D_OK; in DECL_SPECIAL() 1674 return D3D_OK; in DECL_SPECIAL() 1689 return D3D_OK; in DECL_SPECIAL() 1727 return D3D_OK; in DECL_SPECIAL() [all …]
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D | adapter9.c | 96 return D3D_OK; in NineAdapter9_ctor() 146 return D3D_OK; in NineAdapter9_GetScreen() 163 return D3D_OK; in NineAdapter9_GetAdapterIdentifier() 224 return D3D_OK; in NineAdapter9_CheckDeviceType() 310 return D3D_OK; in NineAdapter9_CheckDeviceFormat() 316 D3D_OK : D3DERR_NOTAVAILABLE; in NineAdapter9_CheckDeviceFormat() 320 return D3D_OK; in NineAdapter9_CheckDeviceFormat() 371 return D3D_OK; in NineAdapter9_CheckDeviceFormat() 433 return D3D_OK; in NineAdapter9_CheckDeviceMultiSampleType() 476 return D3D_OK; in NineAdapter9_CheckDepthStencilMatch() [all …]
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D | device9ex.c | 111 return D3D_OK; in NineDevice9Ex_PresentEx() 164 user_assert(!This->base.swapchains[0]->params.Windowed, D3D_OK); in NineDevice9Ex_CheckDeviceState() 173 return D3D_OK; in NineDevice9Ex_CheckDeviceState() 224 HRESULT hr = D3D_OK; in NineDevice9Ex_ResetEx() 248 HRESULT hr = D3D_OK; in NineDevice9Ex_Reset() 291 return D3D_OK; in NineDevice9Ex_TestCooperativeLevel()
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D | volumetexture9.c | 131 return D3D_OK; in NineVolumeTexture9_ctor() 159 return D3D_OK; in NineVolumeTexture9_GetLevelDesc() 172 return D3D_OK; in NineVolumeTexture9_GetVolumeLevel() 209 return D3D_OK; in NineVolumeTexture9_AddDirtyBox() 242 return D3D_OK; in NineVolumeTexture9_AddDirtyBox()
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D | pixelshader9.c | 51 return D3D_OK; in NinePixelShader9_ctor() 89 return D3D_OK; in NinePixelShader9_ctor() 134 return D3D_OK; in NinePixelShader9_GetFunction() 140 return D3D_OK; in NinePixelShader9_GetFunction()
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D | query9.c | 89 return D3D_OK; in nine_is_query_supported() 130 return D3D_OK; in NineQuery9_ctor() 176 return D3D_OK; in NineQuery9_Issue() 191 return D3D_OK; in NineQuery9_Issue()
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D | basetexture9.c | 91 return D3D_OK; in NineBaseTexture9_ctor() 156 return D3D_OK; in NineBaseTexture9_SetAutoGenFilterType() 163 return D3D_OK; in NineBaseTexture9_SetAutoGenFilterType() 192 return D3D_OK; in NineBaseTexture9_UploadSelf() 380 return D3D_OK; in NineBaseTexture9_UploadSelf() 446 return D3D_OK; in NineBaseTexture9_CreatePipeResource() 482 return D3D_OK; in NineBaseTexture9_CreatePipeResource() 506 return D3D_OK; in NineBaseTexture9_UpdateSamplerView() 581 return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR; in NineBaseTexture9_UpdateSamplerView()
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D | cubetexture9.c | 165 return D3D_OK; in NineCubeTexture9_ctor() 200 return D3D_OK; in NineCubeTexture9_GetLevelDesc() 222 return D3D_OK; in NineCubeTexture9_GetCubeMapSurface() 275 return D3D_OK; in NineCubeTexture9_AddDirtyRect() 301 return D3D_OK; in NineCubeTexture9_AddDirtyRect()
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/external/webrtc/webrtc/test/win/ |
D | d3d_renderer.cc | 104 &d3d_device) != D3D_OK) { in Init() 118 NULL) != D3D_OK) { in Init() 187 if (vertex_buffer_->Lock(0, 0, &buf_data, 0) != D3D_OK) in Resize() 203 if (texture_->LockRect(0, &lock_rect, NULL, 0) != D3D_OK) in RenderFrame()
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