Searched refs:highp (Results 1 – 25 of 241) sorted by relevance
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 320.vert.out | 7 ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize' 32 ERROR: 0:211: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' 45 0:25 move second child to first child ( temp highp int) 46 0:25 'sum' ( temp highp int) 47 0:25 add ( temp highp int) 48 0:25 'gl_VertexID' ( gl_VertexId highp int VertexId) 49 0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 50 0:27 move second child to first child ( temp highp 4-component vector of float) 51 0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float… 52 0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Posit… [all …]
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D | 310.vert.out | 24 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize' 94 ERROR: 0:351: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' 115 0:15 move second child to first child ( temp highp 2-component vector of uint) 116 0:15 'u2' ( temp highp 2-component vector of uint) 117 0:15 addCarry ( global highp 2-component vector of uint) 118 0:15 'u2' ( temp highp 2-component vector of uint) 119 0:15 'u2' ( temp highp 2-component vector of uint) 120 0:15 'u2' ( temp highp 2-component vector of uint) 121 0:17 move second child to first child ( temp highp uint) 122 0:17 'u1' ( temp highp uint) [all …]
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D | 100Limits.vert.out | 6 0:15 'a' ( inout highp float) 7 0:17 Function Definition: bar( ( global highp int) 19 0:24 'ga' ( global highp int) 20 0:24 'gb' ( global highp int) 35 0:29 'ga' ( global highp int) 36 0:29 'gb' ( global highp int) 43 0:30 Post-Increment ( temp highp float) 44 0:30 'f' ( global highp float) 46 0:31 move second child to first child ( temp highp int) 47 0:31 'ga' ( global highp int) [all …]
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D | lineContinuation.vert.out | 31 0:20 move second child to first child ( temp highp 4-component vector of float) 32 0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position) 33 0:20 Construct vec4 ( temp highp 4-component vector of float) 34 0:20 'foo' ( global highp float) 35 0:22 Function Definition: foo2(vf4; ( global highp 4-component vector of float) 37 0:22 'a' ( in highp 4-component vector of float) 40 0:24 move second child to first child ( temp highp 4-component vector of float) 41 0:24 'b' ( temp highp 4-component vector of float) 42 0:24 'a' ( in highp 4-component vector of float) 44 0:25 'b' ( temp highp 4-component vector of float) [all …]
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D | tokenLength.vert.out | 36 0:9 move second child to first child ( temp highp int) 37 0:9 'E1' ( global highp int) 41 0:10 move second child to first child ( temp highp int) 42 0:10 'E2' ( global highp int) 46 0:11 move second child to first child ( temp highp int) 47 0:11 'B' ( global highp int) 51 0:13 move second child to first child ( temp highp int) 52 0:13 'OE' ( global highp int) 56 0:14 move second child to first child ( temp highp int) 57 0:14 'HE' ( global highp int) [all …]
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D | 310.tesc.out | 65 0:19 move second child to first child ( temp highp int) 66 0:19 'a' ( temp highp int) 70 0:25 move second child to first child ( temp highp 4-component vector of float) 71 0:25 'p' ( temp highp 4-component vector of float) 72 0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Positi… 73 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 74 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 80 0:26 move second child to first child ( temp highp float) 81 0:26 'ps' ( temp highp float) 82 0:26 gl_PointSize: direct index for structure ( in highp float PointSize) [all …]
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D | spv.unit1.frag.out | 8 0:12 move second child to first child ( temp highp float) 9 0:12 'f' ( global highp float) 13 0:13 move second child to first child ( temp highp float) 14 0:13 'g' ( temp highp float) 15 0:13 Function Call: foo( ( global highp float) 16 0:14 add second child into first child ( temp highp float) 17 0:14 'f' ( global highp float) 18 0:14 'g' ( temp highp float) 19 0:15 add second child into first child ( temp highp float) 20 0:15 'f' ( global highp float) [all …]
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D | 300.vert.out | 32 ERROR: 0:132: 'highp' : overloaded functions must have the same parameter precision qualifiers for … 44 …gn' : cannot convert from ' temp 4-element array of highp float' to ' temp 3-element array of hig… 45 …gn' : cannot convert from ' temp 3-element array of highp float' to ' temp 4-element array of hig… 63 0:29 move second child to first child ( temp highp int) 64 0:29 'id' ( temp highp int) 65 0:29 add ( temp highp int) 66 0:29 'gl_VertexID' ( gl_VertexId highp int VertexId) 67 0:29 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 69 0:31 move second child to first child ( temp highp int) 70 0:31 'c0' ( temp highp int) [all …]
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D | 320.tesc.out | 57 0:17 move second child to first child ( temp highp int) 58 0:17 'a' ( temp highp int) 62 0:23 move second child to first child ( temp highp 4-component vector of float) 63 0:23 'p' ( temp highp 4-component vector of float) 64 0:23 gl_Position: direct index for structure ( in highp 4-component vector of float Positi… 65 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 66 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 72 0:24 move second child to first child ( temp highp float) 73 0:24 'ps' ( temp highp float) 74 0:24 gl_PointSize: direct index for structure ( in highp float PointSize) [all …]
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D | 310.comp.out | 43 ERROR: 0:141: 'atomic_uint' : atomic counters can only be highp 47 ERROR: 0:166: 'precision' : can only apply highp to atomic_uint 103 0:36 move second child to first child ( temp highp int) 104 0:36 value: direct index for structure (layout( column_major shared) buffer highp int) 105 …layout( column_major shared) buffer highp int value, layout( column_major shared) buffer runtime-s… 108 0:36 Convert float to int ( temp highp int) 109 0:36 indirect index (layout( column_major shared) temp highp float) 110 …direct index for structure (layout( column_major shared) buffer runtime-sized array of highp float) 111 …layout( column_major shared) buffer highp int value, layout( column_major shared) buffer runtime-s… 114 0:36 'gl_LocalInvocationIndex' ( in highp uint LocalInvocationIndex) [all …]
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D | 100scope.vert.out | 7 ERROR: 0:24: 'highp' : overloaded functions must have the same parameter precision qualifiers for a… 9 ERROR: 0:25: 'highp' : overloaded functions must have the same parameter precision qualifiers for a… 21 0:3 Function Definition: f(i1;i1;i1; ( global highp int) 23 0:3 'a' ( in highp int) 24 0:3 'b' ( in highp int) 25 0:3 'c' ( in highp int) 29 0:8 move second child to first child ( temp highp float) 30 0:8 'a' ( temp highp float) 31 0:8 add ( temp highp float) 32 0:8 Convert int to float ( temp highp float) [all …]
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D | 300scope.vert.out | 8 ERROR: 0:24: 'highp' : overloaded functions must have the same parameter precision qualifiers for a… 11 ERROR: 0:25: 'highp' : overloaded functions must have the same parameter precision qualifiers for a… 28 0:3 Function Definition: f(i1;i1;i1; ( global highp int) 30 0:3 'a' ( in highp int) 31 0:3 'b' ( in highp int) 32 0:3 'c' ( in highp int) 36 0:8 move second child to first child ( temp highp float) 37 0:8 'a' ( temp highp float) 38 0:8 add ( temp highp float) 39 0:8 Convert int to float ( temp highp float) [all …]
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D | 300layout.vert.out | 29 0:46 move second child to first child ( temp highp 4-component vector of float) 30 0:46 'pos' ( smooth out highp 4-component vector of float) 31 0:46 vector-times-matrix ( temp highp 4-component vector of float) 32 0:46 'p' (layout( location=3) in highp 4-component vector of float) 33 0:46 add ( temp highp 4X4 matrix of float) 34 0:46 add ( temp highp 4X4 matrix of float) 35 0:46 add ( temp highp 4X4 matrix of float) 36 0:46 add ( temp highp 4X4 matrix of float) 37 …1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of floa… 38 …highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of f… [all …]
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D | 320.tese.out | 61 0:24 move second child to first child ( temp highp int) 62 0:24 'a' ( temp highp int) 66 0:32 move second child to first child ( temp highp 4-component vector of float) 67 0:32 'p' ( temp highp 4-component vector of float) 68 0:32 gl_Position: direct index for structure ( in highp 4-component vector of float Positi… 69 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 70 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 76 0:33 move second child to first child ( temp highp float) 77 0:33 'ps' ( temp highp float) 78 0:33 gl_PointSize: direct index for structure ( in highp float PointSize) [all …]
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D | switch.frag.out | 29 0:11 'f' ( temp highp float) 48 0:28 move second child to first child ( temp highp float) 49 0:28 'f' ( temp highp float) 50 0:28 sine ( global highp float) 51 0:28 'x' ( smooth in highp float) 56 0:30 move second child to first child ( temp highp float) 57 0:30 'f' ( temp highp float) 58 0:30 cosine ( global highp float) 59 0:30 'x' ( smooth in highp float) 73 0:38 move second child to first child ( temp highp float) [all …]
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D | 310.tese.out | 47 …: cannot convert from ' temp block{ in highp 4-component vector of float Position gl_Position}' t… 71 0:28 move second child to first child ( temp highp int) 72 0:28 'a' ( temp highp int) 76 0:36 move second child to first child ( temp highp 4-component vector of float) 77 0:36 'p' ( temp highp 4-component vector of float) 78 0:36 gl_Position: direct index for structure ( in highp 4-component vector of float Positi… 79 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 80 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 86 0:37 move second child to first child ( temp highp float) 87 0:37 'ps' ( temp highp float) [all …]
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D | link1.vk.frag.out | 8 0:18 move second child to first child ( temp highp 4-component vector of float) 9 0:18 'color' (layout( location=0) out highp 4-component vector of float) 10 0:18 Function Call: getColor( ( global highp 4-component vector of float) 11 0:20 move second child to first child ( temp highp int) 12 0:20 direct index ( temp highp int) 13 0:20 'a1' ( global unsized 9-element array of highp int) 18 0:21 move second child to first child ( temp highp int) 19 0:21 direct index ( temp highp int) 20 0:21 'a2' ( global unsized 2-element array of highp int) 25 0:22 move second child to first child ( temp highp int) [all …]
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D | 310AofA.vert.out | 9 …bal 4-element array of 7-element array of highp float' to ' global 5-element array of 7-element ar… 10 …4-element array of 7-element array of highp float' to ' global unsized 1-element array of 7-elemen… 12 …t array of 7-element array of highp float' and a right operand of type ' global 5-element array of… 15 …emp 3-element array of highp 4-component vector of float' to 'layout( column_major shared) buffer … 32 0:8 'b' ( in highp float) 33 0:8 'c' ( in 4-element array of highp uint) 34 0:8 'd' ( in 3-element array of 2-element array of highp int) 48 0:13 'd' ( temp 3-element array of 2-element array of highp int) 49 0:44 Function Definition: foo(f1[5][7]; ( global 4-element array of 7-element array of highp float) 51 0:44 'a' ( in 5-element array of 7-element array of highp float) [all …]
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D | lineContinuation100.vert.out | 31 0:20 move second child to first child ( temp highp 4-component vector of float) 32 0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position) 33 0:20 Construct vec4 ( temp highp 4-component vector of float) 34 0:20 'foo' ( global highp float) 35 0:22 Function Definition: foo2(vf4; ( global highp 4-component vector of float) 37 0:22 'a' ( in highp 4-component vector of float) 40 0:24 move second child to first child ( temp highp 4-component vector of float) 41 0:24 'b' ( temp highp 4-component vector of float) 42 0:24 'a' ( in highp 4-component vector of float) 44 0:25 'b' ( temp highp 4-component vector of float) [all …]
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D | vulkan.ast.vert.out | 8 0:9 'scf1' ( specialization-constant const highp float) 14 0:11 'sci2' ( specialization-constant const highp int) 17 0:13 'scf1' ( specialization-constant const highp float) 23 0:15 'sci2' ( specialization-constant const highp int) 26 0:17 'scf1' ( specialization-constant const highp float) 32 0:19 'sci2' ( specialization-constant const highp int) 34 0:21 component-wise multiply ( temp highp float) 35 0:21 'scf1' ( specialization-constant const highp float) 37 0:21 'scf1' ( specialization-constant const highp float) 44 0:23 component-wise multiply ( specialization-constant const highp int) [all …]
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D | 310runtimeArray.vert.out | 11 0:14 move second child to first child ( temp highp float) 12 0:14 'o' (layout( location=0) smooth out highp float) 13 0:14 f: direct index for structure ( global highp float) 14 0:14 direct index (layout( column_major shared) temp structure{ global highp float f}) 15 …e (layout( column_major shared) buffer unsized 6-element array of structure{ global highp float f}) 16 …layout( column_major shared) buffer unsized 6-element array of structure{ global highp float f} s}) 23 0:15 add second child into first child ( temp highp float) 24 0:15 'o' (layout( location=0) smooth out highp float) 25 0:15 f: direct index for structure ( global highp float) 26 0:15 direct index (layout( column_major shared) temp structure{ global highp float f}) [all …]
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D | cppComplexExpr.vert.out | 58 0:4 move second child to first child ( temp highp float) 59 0:4 'sum' ( global highp float) 65 0:10 add second child into first child ( temp highp float) 66 0:10 'sum' ( global highp float) 69 0:15 add second child into first child ( temp highp float) 70 0:15 'sum' ( global highp float) 73 0:30 add second child into first child ( temp highp float) 74 0:30 'sum' ( global highp float) 77 0:39 move second child to first child ( temp highp 4-component vector of float) 78 0:39 'gl_Position' ( gl_Position highp 4-component vector of float Position) [all …]
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D | precision.vert.out | 14 0:20 move second child to first child ( temp highp 4-component vector of float) 15 0:20 't' ( temp highp 4-component vector of float) 21 0:21 add second child into first child ( temp highp 4-component vector of float) 22 0:21 't' ( temp highp 4-component vector of float) 23 0:21 texture ( global highp 4-component vector of float) 24 0:21 's2Dhigh' ( uniform highp sampler2D) 28 0:22 add second child into first child ( temp highp 4-component vector of float) 29 0:22 't' ( temp highp 4-component vector of float) 37 0:24 move second child to first child ( temp highp 4-component vector of float) 38 0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position) [all …]
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/external/deqp-deps/glslang/Test/ |
D | 320.vert | 6 highp sampler2D s; // ERROR, opaque type 14 layout(location = 12) out highp int aliased; // ERROR, aliasing location 19 highp vec4 gl_Position; 20 highp vec4 t; 32 highp vec4 gl_Position; 33 highp vec4 t; 59 highp uniform writeonly image2D iArray[5]; 83 precision highp samplerBuffer; 84 precision highp isamplerBuffer; 85 precision highp usamplerBuffer; [all …]
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/external/deqp/data/gles3/shaders/ |
D | uniform_block.test | 12 precision highp float; 29 precision highp float; 45 precision highp float; 57 precision highp float; 78 precision highp float; 95 precision highp float; 111 precision highp float; 123 precision highp float; 144 precision highp float; 161 precision highp float; [all …]
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