/external/angle/src/tests/gl_tests/ |
D | WebGLFramebufferTest.cpp | 130 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in TEST_P() 131 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P() 132 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P() 136 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in TEST_P() 142 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in TEST_P() 143 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 160 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuffer); in testAttachment() 161 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, *buffer); in testAttachment() 185 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBuffer); in testAttachments() 186 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment0, GL_RENDERBUFFER, buffer0); in testAttachments() [all …]
|
D | RenderbufferMultisampleTest.cpp | 56 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); in TEST_P() 57 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA8I, 64, 64); in TEST_P() 67 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8I, GL_SAMPLES, 1, &maxSamplesRGBA8I); in TEST_P() 73 glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamplesRGBA8I + 1, GL_RGBA8I, 64, 64); in TEST_P() 75 glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxIntegerSamples + 1, GL_RGBA8I, 64, 64); in TEST_P() 91 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); in TEST_P() 98 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize, in TEST_P() 103 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P() 113 glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64, in TEST_P() 117 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, in TEST_P()
|
D | DepthStencilTest.cpp | 47 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); in testSetUp() 48 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp() 50 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 63 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); in testSetUp() 64 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in testSetUp() 66 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 371 glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer); in TEST_P() 372 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in TEST_P() 374 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 406 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in TEST_P() [all …]
|
D | BlendIntegerTest.cpp | 69 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer); in runTest() 70 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, getWindowWidth(), getWindowHeight()); in runTest() 71 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in runTest() 147 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer1); in runTestMRT() 148 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT() 149 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, in runTestMRT() 153 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer2); in runTestMRT() 154 glRenderbufferStorage(GL_RENDERBUFFER, isSigned ? GL_RGBA32I : GL_RGBA32UI, in runTestMRT() 156 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, in runTestMRT() 160 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer3); in runTestMRT() [all …]
|
D | BlitFramebufferANGLETest.cpp | 95 glBindRenderbuffer(GL_RENDERBUFFER, mUserDepthStencilBuffer); in testSetUp() 96 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), in testSetUp() 98 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 100 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 115 glBindRenderbuffer(GL_RENDERBUFFER, mSmallDepthStencilBuffer); in testSetUp() 116 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, in testSetUp() 118 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 202 glBindRenderbuffer(GL_RENDERBUFFER, mRGBAMultisampledRenderbuffer); in testSetUp() 203 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, getWindowWidth(), in testSetUp() [all …]
|
D | ClearTest.cpp | 249 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); in testSetUp() 250 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp() 252 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 265 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); in testSetUp() 266 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in testSetUp() 268 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 497 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in TEST_P() 498 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 16, 16); in TEST_P() 502 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 548 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in TEST_P() [all …]
|
D | MultisampledRenderToTextureTest.cpp | 195 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in TEST_P() 198 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P() 200 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_STENCIL_INDEX8, 64, 64); in TEST_P() 202 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGBA4, 64, 64); in TEST_P() 204 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGB5_A1, 64, 64); in TEST_P() 206 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGB565, 64, 64); in TEST_P() 212 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 64, 64); in TEST_P() 214 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGBA8, 64, 64); in TEST_P() 219 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mMaxIntegerSamples, GL_RGBA32I, 64, in TEST_P() 222 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mMaxIntegerSamples, GL_RGBA32UI, in TEST_P() [all …]
|
/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 110 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam() 119 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParamGreaterOrEqual() 139 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test() 174 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 190 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test() 212 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 256 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test() 280 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
|
D | es3fFboStateQueryTests.cpp | 257 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 264 …entParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test() 267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 431 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 435 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 440 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 448 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
|
D | es3fFboStencilbufferTests.cpp | 81 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render() 86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 175 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render() 180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() [all …]
|
D | es3fNegativeBufferApiTests.cpp | 277 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init() 279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in init() 302 glBindRenderbuffer (GL_RENDERBUFFER, 0); in init() 901 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 919 glCheckFramebufferStatus(GL_RENDERBUFFER); in init() 960 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 965 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 968 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init() 972 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init() [all …]
|
D | es3fFboMultisampleTests.cpp | 107 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 108 … glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_colorFormat, m_size.x(), m_size.y()); in render() 113 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 114 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_depthStencilFormat, m_size.x(), m_siz… in render() 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 121 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 123 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples); in test() 283 glBindRenderbuffer(GL_RENDERBUFFER, rboResolve); in test() 284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, W2, H2); in test() [all …]
|
D | es3fFboDepthbufferTests.cpp | 88 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 91 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo); in render() 92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render() 178 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 264 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() [all …]
|
D | es3fFboApiTests.cpp | 108 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; in getAttachmentParameterValueName() 236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 330 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest() 402 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() [all …]
|
/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 226 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init() 285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in init() 295 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 298 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init() 302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init() 308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 383 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 393 glRenderbufferStorage(GL_RENDERBUFFER, -1, 1, 1); in init() [all …]
|
D | es2fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 98 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam() 118 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 131 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test() 138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 155 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 168 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test() 190 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 209 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test() 233 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
|
D | es2fMultisampledRenderToTextureTests.cpp | 101 gl.bindRenderbuffer(GL_RENDERBUFFER, depthStencil); in iterate() 102 gl.renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, max_samples, GL_DEPTH24_STENCIL8, 1, 1); in iterate() 103 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate() 104 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate() 130 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate()
|
/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer); 238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer]) 242 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); 243 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); 244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits); 245 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_GREEN_SIZE, &pixelFormat.greenBits); 246 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_BLUE_SIZE, &pixelFormat.blueBits); 247 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &pixelFormat.alphaBits); 252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer); 253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); [all …]
|
/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 242 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 245 … gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height); in createFramebuffer() 247 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in createFramebuffer() 249 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 258 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer() 261 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, h… in createFramebuffer() 263 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer() 265 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 278 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in createFramebuffer() [all …]
|
/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.cpp | 55 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 56 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 59 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize() 60 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize() 137 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer() 139 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
|
/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.cpp | 53 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 54 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 57 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize() 58 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize() 134 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer() 136 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 339 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch() 340 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch() 341 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch() 363 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in read_pixels_fbo_format_mismatch() 1051 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer() 1071 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status() 1117 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() 1122 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() 1127 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in framebuffer_renderbuffer() 1130 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() [all …]
|
/external/angle/src/libANGLE/renderer/gl/ |
D | RenderbufferGL.cpp | 51 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); in setStorage() 56 context, functions->renderbufferStorage(GL_RENDERBUFFER, renderbufferFormat.internalFormat, in setStorage() 75 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); in setStorageMultisample() 82 GL_RENDERBUFFER, samples, in setStorageMultisample() 94 GL_RENDERBUFFER, samples, renderbufferFormat.internalFormat, width, height)); in setStorageMultisample() 102 GL_RENDERBUFFER, samples, renderbufferFormat.internalFormat, width, height)); in setStorageMultisample()
|
/external/angle/src/tests/perf_tests/ |
D | ClearPerf.cpp | 135 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in drawBenchmark() 136 glRenderbufferStorage(GL_RENDERBUFFER, params.internalFormat, params.fboSize, params.fboSize); in drawBenchmark() 139 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo); in drawBenchmark() 140 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, params.fboSize, params.fboSize); in drawBenchmark() 144 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in drawBenchmark() 145 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in drawBenchmark()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcFramebufferCompleteness.cpp | 113 gl.bindRenderbuffer(GL_RENDERBUFFER, rboId); in renderbufferStorage() 117 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in renderbufferStorage() 124 gl.bindRenderbuffer(GL_RENDERBUFFER, rboId); in renderbufferStorageMultisample() 128 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in renderbufferStorageMultisample() 224 …testContext.renderbufferStorageMultisample(testContext.rboIds[0], GL_RENDERBUFFER, 1, GL_RGBA8, TE… in isDifferentRboSampleCountsSupported() 225 gl.bindRenderbuffer(GL_RENDERBUFFER, testContext.rboIds[0]); in isDifferentRboSampleCountsSupported() 229 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &minSamplesRbo); in isDifferentRboSampleCountsSupported() 231 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in isDifferentRboSampleCountsSupported() 659 …context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_H… in __anon42c6949f1f02() 660 …context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, in __anon42c6949f1f02() [all …]
|