Home
last modified time | relevance | path

Searched refs:glDrawArrays (Results 1 – 25 of 72) sorted by relevance

123

/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
DClearActivity.java140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); in onDrawFrame()
153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); in onDrawFrame()
159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); in onDrawFrame()
165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); in onDrawFrame()
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp126 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in main()
135 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in main()
147 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in main()
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp393 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
403 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
408 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
/frameworks/av/cmds/screenrecord/
DProgram.cpp223 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in blit()
237 glDrawArrays(GL_TRIANGLES, 0, count); in drawTriangles()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp205 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in doLoop()
222 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in doLoop()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp113 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in drawTexture()
DMultiTextureConsumer_test.cpp116 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in TEST_F()
/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp109 glDrawArrays(GL_LINES, 0, 2); in main()
/frameworks/native/cmds/flatland/
DRenderers.cpp129 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawGradient()
DComposers.cpp90 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in modBlit()
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DDrawRectFilter.java127 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4); in renderBox()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp147 glDrawArrays(GL_TRIANGLES, 0, 3); in renderFrame()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp147 glDrawArrays(GL_TRIANGLES, 0, 3); in renderFrame()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java66 import static android.opengl.GLES20.glDrawArrays;
188 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in run()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp250 glDrawArrays(GL_TRIANGLES, 0, 3); in renderFrame()
278 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in renderFrame()
/frameworks/native/opengl/tests/filter/
Dfilter.cpp181 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in main()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); in onDrawFrame()
/frameworks/native/opengl/libs/
DlibGLESv2.map.txt55 glDrawArrays;
DlibGLESv1_CM.map.txt64 glDrawArrays;
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); in onDrawFrame()
/frameworks/rs/driver/
DrsdMeshObj.cpp182 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); in renderPrimitiveRange()
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java248 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, triangleCoords.length / 3); in draw()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java134 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); in onDrawFrame()
/frameworks/native/opengl/tests/angeles/
Ddemo.c165 glDrawArrays(GL_TRIANGLES, 0, object->count); in drawGLObject()
449 glDrawArrays(GL_TRIANGLES, 0, 6); in drawFadeQuad()
DREADME.txt48 instead of glDrawArrays. The code uses only OpenGL ES 1.0

123