/external/skia/src/core/ |
D | SkEdgeBuilder.cpp | 26 if (edge->fLastY + 1 == last->fFirstY) { in CombineVertical() 30 if (edge->fFirstY == last->fLastY + 1) { in CombineVertical() 31 last->fLastY = edge->fLastY; in CombineVertical() 37 if (edge->fLastY == last->fLastY) { in CombineVertical() 40 if (edge->fLastY < last->fLastY) { in CombineVertical() 41 last->fFirstY = edge->fLastY + 1; in CombineVertical() 44 last->fFirstY = last->fLastY + 1; in CombineVertical() 45 last->fLastY = edge->fLastY; in CombineVertical() 49 if (edge->fLastY == last->fLastY) { in CombineVertical() 51 last->fLastY = edge->fFirstY - 1; in CombineVertical() [all …]
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D | SkRegion_path.cpp | 57 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount); in dump() 81 SkRegion::RunType fLastY; member 101 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY && in collapsWithPrev() 106 fPrevScanline->fLastY = fCurrScanline->fLastY; in collapsWithPrev() 161 fCurrScanline->fLastY = (SkRegion::RunType)(y); in blitH() 164 SkASSERT(y >= fCurrScanline->fLastY); in blitH() 166 if (y > fCurrScanline->fLastY) { in blitH() 170 int prevLastY = fCurrScanline->fLastY; in blitH() 177 fCurrScanline->fLastY = (SkRegion::RunType)(y - 1); in blitH() 182 fCurrScanline->fLastY = (SkRegion::RunType)(y); in blitH() [all …]
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D | SkEdge.h | 32 int32_t fLastY; member 46 return fLastY >= clip.fTop; in intersectsClip() 51 …SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixe… in dump() 59 SkASSERT(fFirstY <= fLastY); in validate() 128 fLastY = bot - 1; in setLine()
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D | SkScan_Path.cpp | 78 SkASSERT(edge->fFirstY <= edge->fLastY); in validate_edges_for_y() 120 SkASSERT(currE->fLastY >= curr_y); in walk_edges() 139 if (currE->fLastY == curr_y) { // are we done with this edge? in walk_edges() 155 SkASSERT(currE->fLastY > curr_y); in walk_edges() 192 SkASSERT(edge->fLastY >= last_y); in update_edge() 193 if (last_y == edge->fLastY) { in update_edge() 238 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY); in walk_convex_edges()
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D | SkEdge.cpp | 78 fLastY = bot - 1; in setLine() 119 fLastY = bot - 1; in updateLine() 133 SkASSERT(fLastY >= clip.fTop); in chopLineWithClip()
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D | SkAAClip.cpp | 1240 int fLastY; member in SkAAClip::BuilderBlitter 1249 SkASSERT(y >= fLastY); in checkForYGap() 1250 if (fLastY > -SK_MaxS32) { in checkForYGap() 1251 int gap = y - fLastY; in checkForYGap() 1256 fLastY = y; in checkForYGap() 1266 fLastY = -SK_MaxS32; // sentinel in BuilderBlitter() 1292 fLastY = y + height - 1; in blitV() 1300 fLastY = y + height - 1; in blitRect() 1308 fLastY = y + height - 1; in blitAntiRect()
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/external/skqp/src/core/ |
D | SkEdgeBuilder.cpp | 26 if (edge->fLastY + 1 == last->fFirstY) { in CombineVertical() 30 if (edge->fFirstY == last->fLastY + 1) { in CombineVertical() 31 last->fLastY = edge->fLastY; in CombineVertical() 37 if (edge->fLastY == last->fLastY) { in CombineVertical() 40 if (edge->fLastY < last->fLastY) { in CombineVertical() 41 last->fFirstY = edge->fLastY + 1; in CombineVertical() 44 last->fFirstY = last->fLastY + 1; in CombineVertical() 45 last->fLastY = edge->fLastY; in CombineVertical() 49 if (edge->fLastY == last->fLastY) { in CombineVertical() 51 last->fLastY = edge->fFirstY - 1; in CombineVertical() [all …]
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D | SkRegion_path.cpp | 57 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount); in dump() 81 SkRegion::RunType fLastY; member 101 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY && in collapsWithPrev() 106 fPrevScanline->fLastY = fCurrScanline->fLastY; in collapsWithPrev() 161 fCurrScanline->fLastY = (SkRegion::RunType)(y); in blitH() 164 SkASSERT(y >= fCurrScanline->fLastY); in blitH() 166 if (y > fCurrScanline->fLastY) { in blitH() 170 int prevLastY = fCurrScanline->fLastY; in blitH() 177 fCurrScanline->fLastY = (SkRegion::RunType)(y - 1); in blitH() 182 fCurrScanline->fLastY = (SkRegion::RunType)(y); in blitH() [all …]
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D | SkEdge.h | 32 int32_t fLastY; member 46 return fLastY >= clip.fTop; in intersectsClip() 51 …SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixe… in dump() 59 SkASSERT(fFirstY <= fLastY); in validate() 128 fLastY = bot - 1; in setLine()
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D | SkScan_Path.cpp | 77 SkASSERT(edge->fFirstY <= edge->fLastY); in validate_edges_for_y() 119 SkASSERT(currE->fLastY >= curr_y); in walk_edges() 138 if (currE->fLastY == curr_y) { // are we done with this edge? in walk_edges() 154 SkASSERT(currE->fLastY > curr_y); in walk_edges() 191 SkASSERT(edge->fLastY >= last_y); in update_edge() 192 if (last_y == edge->fLastY) { in update_edge() 237 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY); in walk_convex_edges()
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D | SkEdge.cpp | 78 fLastY = bot - 1; in setLine() 119 fLastY = bot - 1; in updateLine() 133 SkASSERT(fLastY >= clip.fTop); in chopLineWithClip()
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D | SkAAClip.cpp | 1240 int fLastY; member in SkAAClip::BuilderBlitter 1249 SkASSERT(y >= fLastY); in checkForYGap() 1250 if (fLastY > -SK_MaxS32) { in checkForYGap() 1251 int gap = y - fLastY; in checkForYGap() 1256 fLastY = y; in checkForYGap() 1266 fLastY = -SK_MaxS32; // sentinel in BuilderBlitter() 1292 fLastY = y + height - 1; in blitV() 1300 fLastY = y + height - 1; in blitRect() 1308 fLastY = y + height - 1; in blitAntiRect()
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/external/skia/src/views/ |
D | SkTouchGesture.cpp | 144 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec() 224 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) { in touchMoved() 231 rec.fPrevY = rec.fLastY; rec.fLastY = y; in touchMoved() 238 float dy = rec.fLastY - rec.fStartY; in touchMoved() 255 center(rec0.fLastY, rec1.fLastY)); in touchMoved() 272 if (this->handleDblTap(rec.fLastX, rec.fLastY)) { in touchEnd() 281 float dy = rec.fLastY - rec.fPrevY; in touchEnd() 309 dy = rec0.fLastY - rec1.fLastY; in computePinch()
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/external/skqp/src/views/ |
D | SkTouchGesture.cpp | 144 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec() 224 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) { in touchMoved() 231 rec.fPrevY = rec.fLastY; rec.fLastY = y; in touchMoved() 238 float dy = rec.fLastY - rec.fStartY; in touchMoved() 255 center(rec0.fLastY, rec1.fLastY)); in touchMoved() 272 if (this->handleDblTap(rec.fLastX, rec.fLastY)) { in touchEnd() 281 float dy = rec.fLastY - rec.fPrevY; in touchEnd() 309 dy = rec0.fLastY - rec1.fLastY; in computePinch()
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/external/skia/include/views/ |
D | SkTouchGesture.h | 62 float fLastX, fLastY; member
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/external/skqp/include/views/ |
D | SkTouchGesture.h | 62 float fLastX, fLastY; member
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