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Searched refs:Construct (Results 1 – 25 of 605) sorted by relevance

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/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dconstruct.cpp27 Construct::Construct(ConstructType construct_type, BasicBlock* entry, in Construct() function in spvtools::val::Construct
28 BasicBlock* exit, std::vector<Construct*> constructs) in Construct()
34 ConstructType Construct::type() const { return type_; } in type()
36 const std::vector<Construct*>& Construct::corresponding_constructs() const { in corresponding_constructs()
39 std::vector<Construct*>& Construct::corresponding_constructs() { in corresponding_constructs()
59 void Construct::set_corresponding_constructs( in set_corresponding_constructs()
60 std::vector<Construct*> constructs) { in set_corresponding_constructs()
65 const BasicBlock* Construct::entry_block() const { return entry_block_; } in entry_block()
66 BasicBlock* Construct::entry_block() { return entry_block_; } in entry_block()
68 const BasicBlock* Construct::exit_block() const { return exit_block_; } in exit_block()
[all …]
Dconstruct.h57 class Construct {
59 Construct(ConstructType type, BasicBlock* dominator,
61 std::vector<Construct*> constructs = std::vector<Construct*>());
66 const std::vector<Construct*>& corresponding_constructs() const;
67 std::vector<Construct*>& corresponding_constructs();
68 void set_corresponding_constructs(std::vector<Construct*> constructs);
150 std::vector<Construct*> corresponding_constructs_;
/external/angle/third_party/vulkan-deps/spirv-tools/src/source/val/
Dconstruct.cpp27 Construct::Construct(ConstructType construct_type, BasicBlock* entry, in Construct() function in spvtools::val::Construct
28 BasicBlock* exit, std::vector<Construct*> constructs) in Construct()
34 ConstructType Construct::type() const { return type_; } in type()
36 const std::vector<Construct*>& Construct::corresponding_constructs() const { in corresponding_constructs()
39 std::vector<Construct*>& Construct::corresponding_constructs() { in corresponding_constructs()
59 void Construct::set_corresponding_constructs( in set_corresponding_constructs()
60 std::vector<Construct*> constructs) { in set_corresponding_constructs()
65 const BasicBlock* Construct::entry_block() const { return entry_block_; } in entry_block()
66 BasicBlock* Construct::entry_block() { return entry_block_; } in entry_block()
68 const BasicBlock* Construct::exit_block() const { return exit_block_; } in exit_block()
[all …]
Dconstruct.h57 class Construct {
59 Construct(ConstructType type, BasicBlock* dominator,
61 std::vector<Construct*> constructs = std::vector<Construct*>());
66 const std::vector<Construct*>& corresponding_constructs() const;
67 std::vector<Construct*>& corresponding_constructs();
68 void set_corresponding_constructs(std::vector<Construct*> constructs);
150 std::vector<Construct*> corresponding_constructs_;
/external/deqp-deps/SPIRV-Tools/source/val/
Dconstruct.cpp27 Construct::Construct(ConstructType construct_type, BasicBlock* entry, in Construct() function in spvtools::val::Construct
28 BasicBlock* exit, std::vector<Construct*> constructs) in Construct()
34 ConstructType Construct::type() const { return type_; } in type()
36 const std::vector<Construct*>& Construct::corresponding_constructs() const { in corresponding_constructs()
39 std::vector<Construct*>& Construct::corresponding_constructs() { in corresponding_constructs()
59 void Construct::set_corresponding_constructs( in set_corresponding_constructs()
60 std::vector<Construct*> constructs) { in set_corresponding_constructs()
65 const BasicBlock* Construct::entry_block() const { return entry_block_; } in entry_block()
66 BasicBlock* Construct::entry_block() { return entry_block_; } in entry_block()
68 const BasicBlock* Construct::exit_block() const { return exit_block_; } in exit_block()
[all …]
Dconstruct.h57 class Construct {
59 Construct(ConstructType type, BasicBlock* dominator,
61 std::vector<Construct*> constructs = std::vector<Construct*>());
66 const std::vector<Construct*>& corresponding_constructs() const;
67 std::vector<Construct*>& corresponding_constructs();
68 void set_corresponding_constructs(std::vector<Construct*> constructs);
150 std::vector<Construct*> corresponding_constructs_;
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dhlsl.intrinsics.f3216.frag.out11 0:3 Construct vec2 ( temp 2-component vector of float)
20 0:8 Construct uint ( temp 1-component vector of uint)
22 0:8 Construct vec2 ( temp 2-component vector of float)
23 0:8 Construct float ( in float)
32 0:13 Construct uvec2 ( temp 2-component vector of uint)
34 0:13 Construct vec2 ( temp 2-component vector of float)
42 0:13 Construct vec2 ( temp 2-component vector of float)
54 0:18 Construct uvec3 ( temp 3-component vector of uint)
56 0:18 Construct vec2 ( temp 2-component vector of float)
64 0:18 Construct vec2 ( temp 2-component vector of float)
[all …]
Dhlsl.shapeConv.frag.out26 0:6 Construct vec4 ( temp 4-component vector of float)
42 0:10 Construct vec3 ( temp 3-component vector of float)
58 0:13 Construct vec3 ( temp 3-component vector of float)
86 0:21 Construct vec4 ( temp 4-component vector of float)
94 0:22 Construct vec4 ( temp 4-component vector of float)
98 0:26 Construct vec4 ( temp 4-component vector of float)
103 0:27 Construct vec4 ( temp 4-component vector of float)
105 0:28 Construct float ( temp float)
107 0:29 Construct vec3 ( temp 3-component vector of float)
108 0:29 Construct float ( temp float)
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Dvulkan.ast.vert.out10 0:10 Construct bool ( specialization-constant const bool)
16 0:13 Construct float ( temp float)
31 0:19 Construct int ( specialization-constant const int)
89 0:37 Construct ivec2 ( specialization-constant const 2-component vector of int)
94 0:38 Construct ivec2 ( temp 2-element array of 2-component vector of int)
95 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int)
100 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int)
105 0:40 Construct vec2 ( specialization-constant const 2-component vector of float)
110 0:41 Construct vec2 ( temp 2-element array of 2-component vector of float)
111 0:41 Construct vec2 ( specialization-constant const 2-component vector of float)
[all …]
Dhlsl.samplecmp.array.dx10.frag.out13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
16 0:42 Construct vec3 ( temp 3-component vector of float)
26 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
29 0:43 Construct vec3 ( temp 3-component vector of float)
39 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
42 0:44 Construct vec3 ( temp 3-component vector of float)
52 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
55 0:47 Construct vec4 ( temp 4-component vector of float)
66 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
69 0:48 Construct vec4 ( temp 4-component vector of float)
[all …]
Dhlsl.samplecmplevelzero.array.dx10.frag.out13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
16 0:42 Construct vec3 ( temp 3-component vector of float)
28 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
31 0:43 Construct vec3 ( temp 3-component vector of float)
43 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
46 0:44 Construct vec3 ( temp 3-component vector of float)
58 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
61 0:47 Construct vec4 ( temp 4-component vector of float)
74 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
77 0:48 Construct vec4 ( temp 4-component vector of float)
[all …]
Dhlsl.samplecmp.basic.dx10.frag.out13 0:42 Construct combined texture-sampler ( temp sampler1DShadow)
16 0:42 Construct vec2 ( temp 2-component vector of float)
25 0:43 Construct combined texture-sampler ( temp isampler1DShadow)
28 0:43 Construct vec2 ( temp 2-component vector of float)
37 0:44 Construct combined texture-sampler ( temp usampler1DShadow)
40 0:44 Construct vec2 ( temp 2-component vector of float)
49 0:47 Construct combined texture-sampler ( temp sampler2DShadow)
52 0:47 Construct vec3 ( temp 3-component vector of float)
62 0:48 Construct combined texture-sampler ( temp isampler2DShadow)
65 0:48 Construct vec3 ( temp 3-component vector of float)
[all …]
Dhlsl.samplecmplevelzero.basic.dx10.frag.out13 0:42 Construct combined texture-sampler ( temp sampler1DShadow)
16 0:42 Construct vec2 ( temp 2-component vector of float)
27 0:43 Construct combined texture-sampler ( temp isampler1DShadow)
30 0:43 Construct vec2 ( temp 2-component vector of float)
41 0:44 Construct combined texture-sampler ( temp usampler1DShadow)
44 0:44 Construct vec2 ( temp 2-component vector of float)
55 0:47 Construct combined texture-sampler ( temp sampler2DShadow)
58 0:47 Construct vec3 ( temp 3-component vector of float)
70 0:48 Construct combined texture-sampler ( temp isampler2DShadow)
73 0:48 Construct vec3 ( temp 3-component vector of float)
[all …]
Dhlsl.sample.sub-vec4.dx10.frag.out11 0:17 Construct float ( temp float)
13 0:17 Construct combined texture-sampler ( temp sampler1D)
21 0:18 Construct vec2 ( temp 2-component vector of float)
23 0:18 Construct combined texture-sampler ( temp sampler1D)
31 0:19 Construct vec3 ( temp 3-component vector of float)
33 0:19 Construct combined texture-sampler ( temp sampler1D)
42 0:20 Construct combined texture-sampler ( temp sampler1D)
90 0:17 Construct float ( temp float)
92 0:17 Construct combined texture-sampler ( temp sampler1D)
100 0:18 Construct vec2 ( temp 2-component vector of float)
[all …]
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.intrinsics.f3216.frag.out11 0:3 Construct vec2 ( temp 2-component vector of float)
20 0:8 Construct uint ( temp 1-component vector of uint)
22 0:8 Construct vec2 ( temp 2-component vector of float)
23 0:8 Construct float ( in float)
32 0:13 Construct uvec2 ( temp 2-component vector of uint)
34 0:13 Construct vec2 ( temp 2-component vector of float)
42 0:13 Construct vec2 ( temp 2-component vector of float)
54 0:18 Construct uvec3 ( temp 3-component vector of uint)
56 0:18 Construct vec2 ( temp 2-component vector of float)
64 0:18 Construct vec2 ( temp 2-component vector of float)
[all …]
Dhlsl.shapeConv.frag.out26 0:6 Construct vec4 ( temp 4-component vector of float)
42 0:10 Construct vec3 ( temp 3-component vector of float)
58 0:13 Construct vec3 ( temp 3-component vector of float)
86 0:21 Construct vec4 ( temp 4-component vector of float)
94 0:22 Construct vec4 ( temp 4-component vector of float)
98 0:26 Construct vec4 ( temp 4-component vector of float)
103 0:27 Construct vec4 ( temp 4-component vector of float)
105 0:28 Construct float ( temp float)
107 0:29 Construct vec3 ( temp 3-component vector of float)
108 0:29 Construct float ( temp float)
[all …]
Dvulkan.ast.vert.out10 0:10 Construct bool ( specialization-constant const bool)
16 0:13 Construct float ( temp float)
31 0:19 Construct int ( specialization-constant const int)
89 0:37 Construct ivec2 ( specialization-constant const 2-component vector of int)
94 0:38 Construct ivec2 ( temp 2-element array of 2-component vector of int)
95 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int)
100 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int)
105 0:40 Construct vec2 ( temp 2-component vector of float)
110 0:41 Construct vec2 ( temp 2-element array of 2-component vector of float)
111 0:41 Construct vec2 ( temp 2-component vector of float)
[all …]
Dhlsl.samplecmp.basic.dx10.frag.out13 0:42 Construct combined texture-sampler ( temp sampler1DShadow)
16 0:42 Construct vec2 ( temp 2-component vector of float)
25 0:43 Construct combined texture-sampler ( temp isampler1DShadow)
28 0:43 Construct vec2 ( temp 2-component vector of float)
37 0:44 Construct combined texture-sampler ( temp usampler1DShadow)
40 0:44 Construct vec2 ( temp 2-component vector of float)
49 0:47 Construct combined texture-sampler ( temp sampler2DShadow)
52 0:47 Construct vec3 ( temp 3-component vector of float)
62 0:48 Construct combined texture-sampler ( temp isampler2DShadow)
65 0:48 Construct vec3 ( temp 3-component vector of float)
[all …]
Dhlsl.samplecmp.array.dx10.frag.out13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
16 0:42 Construct vec3 ( temp 3-component vector of float)
26 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
29 0:43 Construct vec3 ( temp 3-component vector of float)
39 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
42 0:44 Construct vec3 ( temp 3-component vector of float)
52 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
55 0:47 Construct vec4 ( temp 4-component vector of float)
66 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
69 0:48 Construct vec4 ( temp 4-component vector of float)
[all …]
Dhlsl.samplecmplevelzero.basic.dx10.frag.out13 0:42 Construct combined texture-sampler ( temp sampler1DShadow)
16 0:42 Construct vec2 ( temp 2-component vector of float)
27 0:43 Construct combined texture-sampler ( temp isampler1DShadow)
30 0:43 Construct vec2 ( temp 2-component vector of float)
41 0:44 Construct combined texture-sampler ( temp usampler1DShadow)
44 0:44 Construct vec2 ( temp 2-component vector of float)
55 0:47 Construct combined texture-sampler ( temp sampler2DShadow)
58 0:47 Construct vec3 ( temp 3-component vector of float)
70 0:48 Construct combined texture-sampler ( temp isampler2DShadow)
73 0:48 Construct vec3 ( temp 3-component vector of float)
[all …]
Dhlsl.samplecmplevelzero.array.dx10.frag.out13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
16 0:42 Construct vec3 ( temp 3-component vector of float)
28 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
31 0:43 Construct vec3 ( temp 3-component vector of float)
43 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
46 0:44 Construct vec3 ( temp 3-component vector of float)
58 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
61 0:47 Construct vec4 ( temp 4-component vector of float)
74 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
77 0:48 Construct vec4 ( temp 4-component vector of float)
[all …]
Dhlsl.sample.sub-vec4.dx10.frag.out11 0:17 Construct float ( temp float)
13 0:17 Construct combined texture-sampler ( temp sampler1D)
21 0:18 Construct vec2 ( temp 2-component vector of float)
23 0:18 Construct combined texture-sampler ( temp sampler1D)
31 0:19 Construct vec3 ( temp 3-component vector of float)
33 0:19 Construct combined texture-sampler ( temp sampler1D)
42 0:20 Construct combined texture-sampler ( temp sampler1D)
90 0:17 Construct float ( temp float)
92 0:17 Construct combined texture-sampler ( temp sampler1D)
100 0:18 Construct vec2 ( temp 2-component vector of float)
[all …]
/external/llvm-project/clang-tools-extra/clang-tidy/readability/
DRedundantMemberInitCheck.cpp29 auto Construct = in registerMatchers() local
44 isWritten(), withInitializer(ignoringImplicit(Construct)), in registerMatchers()
54 const auto *Construct = Result.Nodes.getNodeAs<CXXConstructExpr>("construct"); in check() local
62 if (Construct->getNumArgs() == 0 || in check()
63 Construct->getArg(0)->isDefaultArgument()) { in check()
71 << Construct->getType() in check()
/external/javassist/src/test/test2/
DConstruct.java3 public class Construct { class
4 public Construct(int i) {} in Construct() method in Construct
5 public Construct() {} in Construct() method in Construct
/external/webrtc/rtc_base/
Dbyte_buffer.cc23 Construct(bytes, len); in ByteBufferReader()
27 Construct(bytes, strlen(bytes)); in ByteBufferReader()
31 Construct(buf.data<char>(), buf.size()); in ByteBufferReader()
35 Construct(buf.Data(), buf.Length()); in ByteBufferReader()
38 void ByteBufferReader::Construct(const char* bytes, size_t len) { in Construct() function in rtc::ByteBufferReader

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