/external/swiftshader/third_party/SPIRV-Tools/source/val/ |
D | construct.cpp | 27 Construct::Construct(ConstructType construct_type, BasicBlock* entry, in Construct() function in spvtools::val::Construct 28 BasicBlock* exit, std::vector<Construct*> constructs) in Construct() 34 ConstructType Construct::type() const { return type_; } in type() 36 const std::vector<Construct*>& Construct::corresponding_constructs() const { in corresponding_constructs() 39 std::vector<Construct*>& Construct::corresponding_constructs() { in corresponding_constructs() 59 void Construct::set_corresponding_constructs( in set_corresponding_constructs() 60 std::vector<Construct*> constructs) { in set_corresponding_constructs() 65 const BasicBlock* Construct::entry_block() const { return entry_block_; } in entry_block() 66 BasicBlock* Construct::entry_block() { return entry_block_; } in entry_block() 68 const BasicBlock* Construct::exit_block() const { return exit_block_; } in exit_block() [all …]
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D | construct.h | 57 class Construct { 59 Construct(ConstructType type, BasicBlock* dominator, 61 std::vector<Construct*> constructs = std::vector<Construct*>()); 66 const std::vector<Construct*>& corresponding_constructs() const; 67 std::vector<Construct*>& corresponding_constructs(); 68 void set_corresponding_constructs(std::vector<Construct*> constructs); 150 std::vector<Construct*> corresponding_constructs_;
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/external/angle/third_party/vulkan-deps/spirv-tools/src/source/val/ |
D | construct.cpp | 27 Construct::Construct(ConstructType construct_type, BasicBlock* entry, in Construct() function in spvtools::val::Construct 28 BasicBlock* exit, std::vector<Construct*> constructs) in Construct() 34 ConstructType Construct::type() const { return type_; } in type() 36 const std::vector<Construct*>& Construct::corresponding_constructs() const { in corresponding_constructs() 39 std::vector<Construct*>& Construct::corresponding_constructs() { in corresponding_constructs() 59 void Construct::set_corresponding_constructs( in set_corresponding_constructs() 60 std::vector<Construct*> constructs) { in set_corresponding_constructs() 65 const BasicBlock* Construct::entry_block() const { return entry_block_; } in entry_block() 66 BasicBlock* Construct::entry_block() { return entry_block_; } in entry_block() 68 const BasicBlock* Construct::exit_block() const { return exit_block_; } in exit_block() [all …]
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D | construct.h | 57 class Construct { 59 Construct(ConstructType type, BasicBlock* dominator, 61 std::vector<Construct*> constructs = std::vector<Construct*>()); 66 const std::vector<Construct*>& corresponding_constructs() const; 67 std::vector<Construct*>& corresponding_constructs(); 68 void set_corresponding_constructs(std::vector<Construct*> constructs); 150 std::vector<Construct*> corresponding_constructs_;
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/external/deqp-deps/SPIRV-Tools/source/val/ |
D | construct.cpp | 27 Construct::Construct(ConstructType construct_type, BasicBlock* entry, in Construct() function in spvtools::val::Construct 28 BasicBlock* exit, std::vector<Construct*> constructs) in Construct() 34 ConstructType Construct::type() const { return type_; } in type() 36 const std::vector<Construct*>& Construct::corresponding_constructs() const { in corresponding_constructs() 39 std::vector<Construct*>& Construct::corresponding_constructs() { in corresponding_constructs() 59 void Construct::set_corresponding_constructs( in set_corresponding_constructs() 60 std::vector<Construct*> constructs) { in set_corresponding_constructs() 65 const BasicBlock* Construct::entry_block() const { return entry_block_; } in entry_block() 66 BasicBlock* Construct::entry_block() { return entry_block_; } in entry_block() 68 const BasicBlock* Construct::exit_block() const { return exit_block_; } in exit_block() [all …]
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D | construct.h | 57 class Construct { 59 Construct(ConstructType type, BasicBlock* dominator, 61 std::vector<Construct*> constructs = std::vector<Construct*>()); 66 const std::vector<Construct*>& corresponding_constructs() const; 67 std::vector<Construct*>& corresponding_constructs(); 68 void set_corresponding_constructs(std::vector<Construct*> constructs); 150 std::vector<Construct*> corresponding_constructs_;
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | hlsl.intrinsics.f3216.frag.out | 11 0:3 Construct vec2 ( temp 2-component vector of float) 20 0:8 Construct uint ( temp 1-component vector of uint) 22 0:8 Construct vec2 ( temp 2-component vector of float) 23 0:8 Construct float ( in float) 32 0:13 Construct uvec2 ( temp 2-component vector of uint) 34 0:13 Construct vec2 ( temp 2-component vector of float) 42 0:13 Construct vec2 ( temp 2-component vector of float) 54 0:18 Construct uvec3 ( temp 3-component vector of uint) 56 0:18 Construct vec2 ( temp 2-component vector of float) 64 0:18 Construct vec2 ( temp 2-component vector of float) [all …]
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D | hlsl.shapeConv.frag.out | 26 0:6 Construct vec4 ( temp 4-component vector of float) 42 0:10 Construct vec3 ( temp 3-component vector of float) 58 0:13 Construct vec3 ( temp 3-component vector of float) 86 0:21 Construct vec4 ( temp 4-component vector of float) 94 0:22 Construct vec4 ( temp 4-component vector of float) 98 0:26 Construct vec4 ( temp 4-component vector of float) 103 0:27 Construct vec4 ( temp 4-component vector of float) 105 0:28 Construct float ( temp float) 107 0:29 Construct vec3 ( temp 3-component vector of float) 108 0:29 Construct float ( temp float) [all …]
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D | vulkan.ast.vert.out | 10 0:10 Construct bool ( specialization-constant const bool) 16 0:13 Construct float ( temp float) 31 0:19 Construct int ( specialization-constant const int) 89 0:37 Construct ivec2 ( specialization-constant const 2-component vector of int) 94 0:38 Construct ivec2 ( temp 2-element array of 2-component vector of int) 95 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int) 100 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int) 105 0:40 Construct vec2 ( specialization-constant const 2-component vector of float) 110 0:41 Construct vec2 ( temp 2-element array of 2-component vector of float) 111 0:41 Construct vec2 ( specialization-constant const 2-component vector of float) [all …]
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D | hlsl.samplecmp.array.dx10.frag.out | 13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 16 0:42 Construct vec3 ( temp 3-component vector of float) 26 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 29 0:43 Construct vec3 ( temp 3-component vector of float) 39 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 42 0:44 Construct vec3 ( temp 3-component vector of float) 52 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 55 0:47 Construct vec4 ( temp 4-component vector of float) 66 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 69 0:48 Construct vec4 ( temp 4-component vector of float) [all …]
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D | hlsl.samplecmplevelzero.array.dx10.frag.out | 13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 16 0:42 Construct vec3 ( temp 3-component vector of float) 28 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 31 0:43 Construct vec3 ( temp 3-component vector of float) 43 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 46 0:44 Construct vec3 ( temp 3-component vector of float) 58 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 61 0:47 Construct vec4 ( temp 4-component vector of float) 74 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 77 0:48 Construct vec4 ( temp 4-component vector of float) [all …]
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D | hlsl.samplecmp.basic.dx10.frag.out | 13 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 16 0:42 Construct vec2 ( temp 2-component vector of float) 25 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 28 0:43 Construct vec2 ( temp 2-component vector of float) 37 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 40 0:44 Construct vec2 ( temp 2-component vector of float) 49 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 52 0:47 Construct vec3 ( temp 3-component vector of float) 62 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 65 0:48 Construct vec3 ( temp 3-component vector of float) [all …]
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D | hlsl.samplecmplevelzero.basic.dx10.frag.out | 13 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 16 0:42 Construct vec2 ( temp 2-component vector of float) 27 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 30 0:43 Construct vec2 ( temp 2-component vector of float) 41 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 44 0:44 Construct vec2 ( temp 2-component vector of float) 55 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 58 0:47 Construct vec3 ( temp 3-component vector of float) 70 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 73 0:48 Construct vec3 ( temp 3-component vector of float) [all …]
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D | hlsl.sample.sub-vec4.dx10.frag.out | 11 0:17 Construct float ( temp float) 13 0:17 Construct combined texture-sampler ( temp sampler1D) 21 0:18 Construct vec2 ( temp 2-component vector of float) 23 0:18 Construct combined texture-sampler ( temp sampler1D) 31 0:19 Construct vec3 ( temp 3-component vector of float) 33 0:19 Construct combined texture-sampler ( temp sampler1D) 42 0:20 Construct combined texture-sampler ( temp sampler1D) 90 0:17 Construct float ( temp float) 92 0:17 Construct combined texture-sampler ( temp sampler1D) 100 0:18 Construct vec2 ( temp 2-component vector of float) [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.intrinsics.f3216.frag.out | 11 0:3 Construct vec2 ( temp 2-component vector of float) 20 0:8 Construct uint ( temp 1-component vector of uint) 22 0:8 Construct vec2 ( temp 2-component vector of float) 23 0:8 Construct float ( in float) 32 0:13 Construct uvec2 ( temp 2-component vector of uint) 34 0:13 Construct vec2 ( temp 2-component vector of float) 42 0:13 Construct vec2 ( temp 2-component vector of float) 54 0:18 Construct uvec3 ( temp 3-component vector of uint) 56 0:18 Construct vec2 ( temp 2-component vector of float) 64 0:18 Construct vec2 ( temp 2-component vector of float) [all …]
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D | hlsl.shapeConv.frag.out | 26 0:6 Construct vec4 ( temp 4-component vector of float) 42 0:10 Construct vec3 ( temp 3-component vector of float) 58 0:13 Construct vec3 ( temp 3-component vector of float) 86 0:21 Construct vec4 ( temp 4-component vector of float) 94 0:22 Construct vec4 ( temp 4-component vector of float) 98 0:26 Construct vec4 ( temp 4-component vector of float) 103 0:27 Construct vec4 ( temp 4-component vector of float) 105 0:28 Construct float ( temp float) 107 0:29 Construct vec3 ( temp 3-component vector of float) 108 0:29 Construct float ( temp float) [all …]
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D | vulkan.ast.vert.out | 10 0:10 Construct bool ( specialization-constant const bool) 16 0:13 Construct float ( temp float) 31 0:19 Construct int ( specialization-constant const int) 89 0:37 Construct ivec2 ( specialization-constant const 2-component vector of int) 94 0:38 Construct ivec2 ( temp 2-element array of 2-component vector of int) 95 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int) 100 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int) 105 0:40 Construct vec2 ( temp 2-component vector of float) 110 0:41 Construct vec2 ( temp 2-element array of 2-component vector of float) 111 0:41 Construct vec2 ( temp 2-component vector of float) [all …]
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D | hlsl.samplecmp.basic.dx10.frag.out | 13 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 16 0:42 Construct vec2 ( temp 2-component vector of float) 25 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 28 0:43 Construct vec2 ( temp 2-component vector of float) 37 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 40 0:44 Construct vec2 ( temp 2-component vector of float) 49 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 52 0:47 Construct vec3 ( temp 3-component vector of float) 62 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 65 0:48 Construct vec3 ( temp 3-component vector of float) [all …]
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D | hlsl.samplecmp.array.dx10.frag.out | 13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 16 0:42 Construct vec3 ( temp 3-component vector of float) 26 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 29 0:43 Construct vec3 ( temp 3-component vector of float) 39 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 42 0:44 Construct vec3 ( temp 3-component vector of float) 52 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 55 0:47 Construct vec4 ( temp 4-component vector of float) 66 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 69 0:48 Construct vec4 ( temp 4-component vector of float) [all …]
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D | hlsl.samplecmplevelzero.basic.dx10.frag.out | 13 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 16 0:42 Construct vec2 ( temp 2-component vector of float) 27 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 30 0:43 Construct vec2 ( temp 2-component vector of float) 41 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 44 0:44 Construct vec2 ( temp 2-component vector of float) 55 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 58 0:47 Construct vec3 ( temp 3-component vector of float) 70 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 73 0:48 Construct vec3 ( temp 3-component vector of float) [all …]
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D | hlsl.samplecmplevelzero.array.dx10.frag.out | 13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 16 0:42 Construct vec3 ( temp 3-component vector of float) 28 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 31 0:43 Construct vec3 ( temp 3-component vector of float) 43 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 46 0:44 Construct vec3 ( temp 3-component vector of float) 58 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 61 0:47 Construct vec4 ( temp 4-component vector of float) 74 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 77 0:48 Construct vec4 ( temp 4-component vector of float) [all …]
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D | hlsl.sample.sub-vec4.dx10.frag.out | 11 0:17 Construct float ( temp float) 13 0:17 Construct combined texture-sampler ( temp sampler1D) 21 0:18 Construct vec2 ( temp 2-component vector of float) 23 0:18 Construct combined texture-sampler ( temp sampler1D) 31 0:19 Construct vec3 ( temp 3-component vector of float) 33 0:19 Construct combined texture-sampler ( temp sampler1D) 42 0:20 Construct combined texture-sampler ( temp sampler1D) 90 0:17 Construct float ( temp float) 92 0:17 Construct combined texture-sampler ( temp sampler1D) 100 0:18 Construct vec2 ( temp 2-component vector of float) [all …]
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/external/llvm-project/clang-tools-extra/clang-tidy/readability/ |
D | RedundantMemberInitCheck.cpp | 29 auto Construct = in registerMatchers() local 44 isWritten(), withInitializer(ignoringImplicit(Construct)), in registerMatchers() 54 const auto *Construct = Result.Nodes.getNodeAs<CXXConstructExpr>("construct"); in check() local 62 if (Construct->getNumArgs() == 0 || in check() 63 Construct->getArg(0)->isDefaultArgument()) { in check() 71 << Construct->getType() in check()
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/external/javassist/src/test/test2/ |
D | Construct.java | 3 public class Construct { class 4 public Construct(int i) {} in Construct() method in Construct 5 public Construct() {} in Construct() method in Construct
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/external/webrtc/rtc_base/ |
D | byte_buffer.cc | 23 Construct(bytes, len); in ByteBufferReader() 27 Construct(bytes, strlen(bytes)); in ByteBufferReader() 31 Construct(buf.data<char>(), buf.size()); in ByteBufferReader() 35 Construct(buf.Data(), buf.Length()); in ByteBufferReader() 38 void ByteBufferReader::Construct(const char* bytes, size_t len) { in Construct() function in rtc::ByteBufferReader
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