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/external/angle/src/libANGLE/
DvalidationGL1_autogen.h18 class Context; variable
21 bool ValidateAccum(const Context *context, GLenum op, GLfloat value);
22 bool ValidateBegin(const Context *context, GLenum mode);
23 bool ValidateBitmap(const Context *context,
31 bool ValidateCallList(const Context *context, GLuint list);
32 bool ValidateCallLists(const Context *context, GLsizei n, GLenum type, const void *lists);
33 bool ValidateClearAccum(const Context *context,
38 bool ValidateClearDepth(const Context *context, GLdouble depth);
39 bool ValidateClearIndex(const Context *context, GLfloat c);
40 bool ValidateClipPlane(const Context *context, GLenum plane, const GLdouble *equation);
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DvalidationES2_autogen.h18 class Context; variable
20 bool ValidateActiveTexture(const Context *context, GLenum texture);
21 bool ValidateAttachShader(const Context *context,
24 bool ValidateBindAttribLocation(const Context *context,
28 bool ValidateBindBuffer(const Context *context, BufferBinding targetPacked, BufferID bufferPacked);
29 bool ValidateBindFramebuffer(const Context *context,
32 bool ValidateBindRenderbuffer(const Context *context,
35 bool ValidateBindTexture(const Context *context, TextureType targetPacked, TextureID texturePacked);
36 bool ValidateBlendColor(const Context *context,
41 bool ValidateBlendEquation(const Context *context, GLenum mode);
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DvalidationGL4_autogen.h18 class Context; variable
21 bool ValidateBeginQueryIndexed(const Context *context,
25 bool ValidateDrawTransformFeedback(const Context *context,
28 bool ValidateDrawTransformFeedbackStream(const Context *context,
32 bool ValidateEndQueryIndexed(const Context *context, GLenum target, GLuint index);
33 bool ValidateGetActiveSubroutineName(const Context *context,
40 bool ValidateGetActiveSubroutineUniformName(const Context *context,
47 bool ValidateGetActiveSubroutineUniformiv(const Context *context,
53 bool ValidateGetProgramStageiv(const Context *context,
58 bool ValidateGetQueryIndexediv(const Context *context,
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DvalidationESEXT_autogen.h18 class Context; variable
21 bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context,
27 bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
35 bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context,
42 bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
53 bool ValidateCopyTexture3DANGLE(const Context *context,
64 bool ValidateCopySubTexture3DANGLE(const Context *context,
84 bool ValidateBlitFramebufferANGLE(const Context *context,
97 bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context,
105 bool ValidateGetTexImageANGLE(const Context *context,
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DvalidationES3_autogen.h18 class Context; variable
20 bool ValidateBeginQuery(const Context *context, QueryType targetPacked, QueryID idPacked);
21 bool ValidateBeginTransformFeedback(const Context *context, PrimitiveMode primitiveModePacked);
22 bool ValidateBindBufferBase(const Context *context,
26 bool ValidateBindBufferRange(const Context *context,
32 bool ValidateBindSampler(const Context *context, GLuint unit, SamplerID samplerPacked);
33 bool ValidateBindTransformFeedback(const Context *context,
36 bool ValidateBindVertexArray(const Context *context, VertexArrayID arrayPacked);
37 bool ValidateBlitFramebuffer(const Context *context,
48 bool ValidateClearBufferfi(const Context *context,
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DvalidationGL4.cpp14 bool ValidateBeginQueryIndexed(const Context *context, GLenum target, GLuint index, QueryID id) in ValidateBeginQueryIndexed() argument
19 bool ValidateDrawTransformFeedback(const Context *context, GLenum mode, TransformFeedbackID id) in ValidateDrawTransformFeedback() argument
24 bool ValidateDrawTransformFeedbackStream(const Context *context, in ValidateDrawTransformFeedbackStream() argument
32 bool ValidateEndQueryIndexed(const Context *context, GLenum target, GLuint index) in ValidateEndQueryIndexed() argument
37 bool ValidateGetActiveSubroutineName(const Context *context, in ValidateGetActiveSubroutineName() argument
48 bool ValidateGetActiveSubroutineUniformName(const Context *context, in ValidateGetActiveSubroutineUniformName() argument
59 bool ValidateGetActiveSubroutineUniformiv(const Context *context, in ValidateGetActiveSubroutineUniformiv() argument
69 bool ValidateGetProgramStageiv(const Context *context, in ValidateGetProgramStageiv() argument
78 bool ValidateGetQueryIndexediv(const Context *context, in ValidateGetQueryIndexediv() argument
87 bool ValidateGetSubroutineIndex(const Context *context, in ValidateGetSubroutineIndex() argument
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DvalidationES1_autogen.h18 class Context; variable
20 bool ValidateAlphaFunc(const Context *context, AlphaTestFunc funcPacked, GLfloat ref);
21 bool ValidateAlphaFuncx(const Context *context, AlphaTestFunc funcPacked, GLfixed ref);
22 bool ValidateClearColorx(const Context *context,
27 bool ValidateClearDepthx(const Context *context, GLfixed depth);
28 bool ValidateClientActiveTexture(const Context *context, GLenum texture);
29 bool ValidateClipPlanef(const Context *context, GLenum p, const GLfloat *eqn);
30 bool ValidateClipPlanex(const Context *context, GLenum plane, const GLfixed *equation);
31 bool ValidateColor4f(const Context *context,
36 bool ValidateColor4ub(const Context *context,
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DvalidationGL45_autogen.h18 class Context; variable
20 bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texturePacked);
21 bool ValidateBlitNamedFramebuffer(const Context *context,
34 bool ValidateCheckNamedFramebufferStatus(const Context *context,
37 bool ValidateClearNamedBufferData(const Context *context,
43 bool ValidateClearNamedBufferSubData(const Context *context,
51 bool ValidateClearNamedFramebufferfi(const Context *context,
57 bool ValidateClearNamedFramebufferfv(const Context *context,
62 bool ValidateClearNamedFramebufferiv(const Context *context,
67 bool ValidateClearNamedFramebufferuiv(const Context *context,
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DvalidationESEXT.cpp10 #include "libANGLE/Context.h"
26 bool ValidateGetImageFormatAndType(const Context *context, ObjectT *obj, GLenum format, GLenum type) in ValidateGetImageFormatAndType() argument
28 GLenum implFormat = obj->getImplementationColorReadFormat(context); in ValidateGetImageFormatAndType()
31 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateGetImageFormatAndType()
35 GLenum implType = obj->getImplementationColorReadType(context); in ValidateGetImageFormatAndType()
38 context->validationError(GL_INVALID_ENUM, kInvalidType); in ValidateGetImageFormatAndType()
68 bool IsValidMemoryObjectParamater(const Context *context, GLenum pname) in IsValidMemoryObjectParamater() argument
80 bool ValidateObjectIdentifierAndName(const Context *context, GLenum identifier, GLuint name) in ValidateObjectIdentifierAndName() argument
82 bool isGLES11 = context->getClientVersion() == Version(1, 1); in ValidateObjectIdentifierAndName()
83 bool isGLES3 = context->getClientMajorVersion() >= 3; in ValidateObjectIdentifierAndName()
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DvalidationES1.cpp12 #include "libANGLE/Context.h"
19 #define ANGLE_VALIDATE_IS_GLES1(context) \ argument
22 if (context->getClientType() != EGL_OPENGL_API && context->getClientMajorVersion() > 1) \
24 context->validationError(GL_INVALID_OPERATION, kGLES1Only); \
33 bool ValidateAlphaFuncCommon(const Context *context, AlphaTestFunc func) in ValidateAlphaFuncCommon() argument
47 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateAlphaFuncCommon()
52 bool ValidateClientStateCommon(const Context *context, ClientVertexArrayType arrayType) in ValidateClientStateCommon() argument
54 ANGLE_VALIDATE_IS_GLES1(context); in ValidateClientStateCommon()
63 if (!context->getExtensions().pointSizeArrayOES) in ValidateClientStateCommon()
65 context->validationError(GL_INVALID_ENUM, kPointSizeArrayExtensionNotEnabled); in ValidateClientStateCommon()
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DvalidationGL3_autogen.h18 class Context; variable
21 bool ValidateBeginConditionalRender(const Context *context, GLuint id, GLenum mode);
22 bool ValidateBindFragDataLocation(const Context *context,
26 bool ValidateClampColor(const Context *context, GLenum target, GLenum clamp);
27 bool ValidateEndConditionalRender(const Context *context);
28 bool ValidateFramebufferTexture1D(const Context *context,
34 bool ValidateFramebufferTexture3D(const Context *context,
41 bool ValidateVertexAttribI1i(const Context *context, GLuint index, GLint x);
42 bool ValidateVertexAttribI1iv(const Context *context, GLuint index, const GLint *v);
43 bool ValidateVertexAttribI1ui(const Context *context, GLuint index, GLuint x);
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DvalidationGL1.cpp14 bool ValidateAccum(const Context *, GLenum op, GLfloat value) in ValidateAccum() argument
19 bool ValidateBegin(const Context *, GLenum mode) in ValidateBegin() argument
24 bool ValidateBitmap(const Context *, in ValidateBitmap() argument
36 bool ValidateCallList(const Context *, GLuint list) in ValidateCallList() argument
41 bool ValidateCallLists(const Context *, GLsizei n, GLenum type, const void *lists) in ValidateCallLists() argument
46 bool ValidateClearAccum(const Context *, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in ValidateClearAccum() argument
51 bool ValidateClearDepth(const Context *, GLdouble depth) in ValidateClearDepth() argument
56 bool ValidateClearIndex(const Context *, GLfloat c) in ValidateClearIndex() argument
61 bool ValidateClipPlane(const Context *, GLenum plane, const GLdouble *equation) in ValidateClipPlane() argument
66 bool ValidateColor3b(const Context *, GLbyte red, GLbyte green, GLbyte blue) in ValidateColor3b() argument
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DvalidationES.h15 #include "libANGLE/Context.h"
32 class Context; variable
40 bool ValidTextureTarget(const Context *context, TextureType type);
41 bool ValidTexture2DTarget(const Context *context, TextureType type);
42 bool ValidTexture3DTarget(const Context *context, TextureType target);
43 bool ValidTextureExternalTarget(const Context *context, TextureType target);
44 bool ValidTextureExternalTarget(const Context *context, TextureTarget target);
45 bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target);
46 bool ValidTexture3DDestinationTarget(const Context *context, TextureTarget target);
47 bool ValidTexLevelDestinationTarget(const Context *context, TextureType type);
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DvalidationES31.cpp11 #include "libANGLE/Context.h"
68 bool ValidateProgramResourceProperty(const Context *context, GLenum prop) in ValidateProgramResourceProperty() argument
70 ASSERT(context); in ValidateProgramResourceProperty()
105 return context->getExtensions().geometryShaderAny() || in ValidateProgramResourceProperty()
106 context->getClientVersion() >= ES_3_2; in ValidateProgramResourceProperty()
111 return context->getExtensions().tessellationShaderEXT || in ValidateProgramResourceProperty()
112 context->getClientVersion() >= ES_3_2; in ValidateProgramResourceProperty()
115 return context->getExtensions().blendFuncExtended; in ValidateProgramResourceProperty()
319 bool ValidateProgramUniformBase(const Context *context, in ValidateProgramUniformBase() argument
326 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniformBase()
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DvalidationGL3.cpp13 bool ValidateBeginConditionalRender(const Context *context, GLuint id, GLenum mode) in ValidateBeginConditionalRender() argument
18 bool ValidateBindFragDataLocation(const Context *context, in ValidateBindFragDataLocation() argument
26 bool ValidateClampColor(const Context *context, GLenum target, GLenum clamp) in ValidateClampColor() argument
31 bool ValidateEndConditionalRender(const Context *context) in ValidateEndConditionalRender() argument
36 bool ValidateFramebufferTexture1D(const Context *context, in ValidateFramebufferTexture1D() argument
46 bool ValidateFramebufferTexture3D(const Context *context, in ValidateFramebufferTexture3D() argument
57 bool ValidateVertexAttribI1i(const Context *context, GLuint index, GLint x) in ValidateVertexAttribI1i() argument
62 bool ValidateVertexAttribI1iv(const Context *context, GLuint index, const GLint *v) in ValidateVertexAttribI1iv() argument
67 bool ValidateVertexAttribI1ui(const Context *context, GLuint index, GLuint x) in ValidateVertexAttribI1ui() argument
72 bool ValidateVertexAttribI1uiv(const Context *context, GLuint index, const GLuint *v) in ValidateVertexAttribI1uiv() argument
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/external/angle/src/libGL/
Dentry_points_gl_1_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_Accum() local
36 EVENT(context, GLAccum, "context = %d, op = %s, value = %f", CID(context), in GL_Accum()
39 if (context) in GL_Accum()
41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_Accum()
42 bool isCallValid = (context->skipValidation() || ValidateAccum(context, op, value)); in GL_Accum()
45 context->accum(op, value); in GL_Accum()
47 ANGLE_CAPTURE(Accum, isCallValid, context, op, value); in GL_Accum()
57 Context *context = GetValidGlobalContext(); in GL_AlphaFunc() local
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Dentry_points_gl_2_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_AttachShader() local
36 EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program, in GL_AttachShader()
39 if (context) in GL_AttachShader()
43 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AttachShader()
44 bool isCallValid = (context->skipValidation() || in GL_AttachShader()
45 ValidateAttachShader(context, programPacked, shaderPacked)); in GL_AttachShader()
48 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
50 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
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Dentry_points_gl_3_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_BeginConditionalRender() local
36 EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, in GL_BeginConditionalRender()
39 if (context) in GL_BeginConditionalRender()
41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginConditionalRender()
43 (context->skipValidation() || ValidateBeginConditionalRender(context, id, mode)); in GL_BeginConditionalRender()
46 context->beginConditionalRender(id, mode); in GL_BeginConditionalRender()
48 ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, id, mode); in GL_BeginConditionalRender()
58 Context *context = GetValidGlobalContext(); in GL_BeginTransformFeedback() local
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Dentry_points_gl_4_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_BeginQueryIndexed() local
36 EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", in GL_BeginQueryIndexed()
37 CID(context), GLenumToString(GLenumGroup::QueryTarget, target), index, id); in GL_BeginQueryIndexed()
39 if (context) in GL_BeginQueryIndexed()
42 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQueryIndexed()
43 bool isCallValid = (context->skipValidation() || in GL_BeginQueryIndexed()
44 ValidateBeginQueryIndexed(context, target, index, idPacked)); in GL_BeginQueryIndexed()
47 context->beginQueryIndexed(target, index, idPacked); in GL_BeginQueryIndexed()
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/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_ActiveTexture() local
28 EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context), in GL_ActiveTexture()
31 if (context) in GL_ActiveTexture()
33 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveTexture()
34 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in GL_ActiveTexture()
37 context->activeTexture(texture); in GL_ActiveTexture()
39 ANGLE_CAPTURE(ActiveTexture, isCallValid, context, texture); in GL_ActiveTexture()
49 Context *context = GetValidGlobalContext(); in GL_AttachShader() local
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Dentry_points_gles_1_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_AlphaFunc() local
28 EVENT(context, GLAlphaFunc, "context = %d, func = %s, ref = %f", CID(context), in GL_AlphaFunc()
31 if (context) in GL_AlphaFunc()
34 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AlphaFunc()
36 (context->skipValidation() || ValidateAlphaFunc(context, funcPacked, ref)); in GL_AlphaFunc()
39 context->alphaFunc(funcPacked, ref); in GL_AlphaFunc()
41 ANGLE_CAPTURE(AlphaFunc, isCallValid, context, funcPacked, ref); in GL_AlphaFunc()
51 Context *context = GetValidGlobalContext(); in GL_AlphaFuncx() local
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Dentry_points_gles_3_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_BeginQuery() local
28 EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), in GL_BeginQuery()
31 if (context) in GL_BeginQuery()
35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQuery()
37 (context->skipValidation() || ValidateBeginQuery(context, targetPacked, idPacked)); in GL_BeginQuery()
40 context->beginQuery(targetPacked, idPacked); in GL_BeginQuery()
42 ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacked, idPacked); in GL_BeginQuery()
52 Context *context = GetValidGlobalContext(); in GL_BeginTransformFeedback() local
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Dentry_points_gles_3_1_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_ActiveShaderProgram() local
28 EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), in GL_ActiveShaderProgram()
31 if (context) in GL_ActiveShaderProgram()
35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveShaderProgram()
36 bool isCallValid = (context->skipValidation() || in GL_ActiveShaderProgram()
37 ValidateActiveShaderProgram(context, pipelinePacked, programPacked)); in GL_ActiveShaderProgram()
40 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram()
42 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in GL_ActiveShaderProgram()
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Dentry_points_gles_ext_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
46 Context *context = GetValidGlobalContext(); in GL_DrawArraysInstancedBaseInstanceANGLE() local
47 EVENT(context, GLDrawArraysInstancedBaseInstanceANGLE, in GL_DrawArraysInstancedBaseInstanceANGLE()
48 "context = %d, mode = %s, first = %d, count = %d, instanceCount = %d, baseInstance = %u", in GL_DrawArraysInstancedBaseInstanceANGLE()
49 CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, in GL_DrawArraysInstancedBaseInstanceANGLE()
52 if (context) in GL_DrawArraysInstancedBaseInstanceANGLE()
55 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_DrawArraysInstancedBaseInstanceANGLE()
56 bool isCallValid = (context->skipValidation() || in GL_DrawArraysInstancedBaseInstanceANGLE()
58 context, modePacked, first, count, instanceCount, baseInstance)); in GL_DrawArraysInstancedBaseInstanceANGLE()
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/external/XNNPACK/src/
Doperator-run.c25 const struct gemm_context context[restrict XNN_MIN_ELEMENTS(1)], in xnn_compute_grouped_gemm()
32 const size_t k_scaled = context->k_scaled; in xnn_compute_grouped_gemm()
33 const size_t a_stride = context->a_stride; in xnn_compute_grouped_gemm()
34 const size_t cm_stride = context->cm_stride; in xnn_compute_grouped_gemm()
36 context->ukernel.function[XNN_UARCH_DEFAULT]( in xnn_compute_grouped_gemm()
40 (const void*) ((uintptr_t) context->a + mr_block_start * a_stride + group_index * k_scaled), in xnn_compute_grouped_gemm()
42 …(const void*) ((uintptr_t) context->packed_w + nr_block_start * context->w_stride + group_index * in xnn_compute_grouped_gemm()
43 …(void*) ((uintptr_t) context->c + mr_block_start * cm_stride + (nr_block_start << context->log2_cs… in xnn_compute_grouped_gemm()
45 context->cn_stride, in xnn_compute_grouped_gemm()
46 &context->params); in xnn_compute_grouped_gemm()
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