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Searched refs:essl1_shaders (Results 1 – 25 of 101) sorted by relevance

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/external/angle/src/tests/gl_tests/
DVulkanPerformanceCounterTest.cpp237 drawQuad(*program, essl1_shaders::PositionAttrib(), 1.f); in setupClearAndDrawForDepthStencilOpsTest()
519 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in maskedFramebufferFetchDraw()
570 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
573 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
663 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
666 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
728 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
731 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
749 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
751 ASSERT_EQ(posLoc, glGetAttribLocation(program2, essl1_shaders::PositionAttrib())); in TEST_P()
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DMultisampledRenderToTextureTest.cpp73 mCopyTextureProgram.makeRaster(essl1_shaders::vs::Texture2D(), in setupCopyTexProgram()
74 essl1_shaders::fs::Texture2D()); in setupCopyTexProgram()
78 glGetUniformLocation(mCopyTextureProgram, essl1_shaders::Texture2DUniform()); in setupCopyTexProgram()
90 << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget()
99 fs << " gl_FragData[" << index << "] = " << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget()
106 *programOut = CompileProgram(essl1_shaders::vs::Simple(), fs.str().c_str()); in setupUniformColorProgramMultiRenderTarget()
131 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults()
148 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad()
661 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon()
663 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon()
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DShadingRateQcomTest.cpp40 ANGLE_GL_PROGRAM(uniformColorProgram, essl1_shaders::vs::Simple(), in TEST_P()
41 essl1_shaders::fs::UniformColor()); in TEST_P()
44 glGetUniformLocation(uniformColorProgram, angle::essl1_shaders::ColorUniform()); in TEST_P()
49 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
55 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
61 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
67 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
73 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
79 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
DDepthStencilTest.cpp131 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected()
134 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected()
145 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected()
146 essl1_shaders::fs::Green()); in ensureStencilUnaffected()
149 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected()
223 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked()
228 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked()
257 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
260 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
272 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
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DTiledRenderingTest.cpp42 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
49 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
84 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
93 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
102 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
121 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
128 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
145 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
157 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
DReadOnlyFeedbackLoopTest.cpp62 ANGLE_GL_PROGRAM(colorFillProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
63 ANGLE_GL_PROGRAM(textureFillProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
64 essl1_shaders::fs::Texture2D()); in TEST_P()
104 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P()
135 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P()
144 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P()
176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
210 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
239 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
323 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
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DClipControlTest.cpp111 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
119 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
140 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
191 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
317 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
318 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
336 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
347 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
364 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
447 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
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DMultithreadingTest.cpp301 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
304 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
312 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
344 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
347 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
355 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
395 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
398 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
406 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
446 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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DOcclusionQueriesTest.cpp31 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp()
55 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P()
62 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P()
97 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P()
156 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
162 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P()
221 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
271 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
314 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
329 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
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DSRGBFramebufferTest.cpp36 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
39 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DStateChangeTest.cpp296 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
303 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
428 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(program1, essl1_shaders::vs::Simple(), in TEST_P()
429 essl1_shaders::fs::Blue(), tfVaryings, GL_SEPARATE_ATTRIBS); in TEST_P()
444 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
842 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P()
847 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P()
979 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
983 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
986 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
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DDiscardFramebufferEXTTest.cpp125 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
128 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
145 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.05f); in TEST_P()
186 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
188 colorUniformLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
206 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P()
210 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P()
214 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P()
218 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P()
226 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.05f); in TEST_P()
DUniformTest.cpp47 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
69 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
93 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
117 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
141 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
165 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
189 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
213 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
240 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
269 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
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DPolygonModeTest.cpp228 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
230 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
257 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
283 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
295 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
297 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
324 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
339 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
353 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
368 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
DColorMaskTest.cpp30 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
33 mColorUniform = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
60 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
69 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
DClearTest.cpp99 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth()
100 essl1_shaders::fs::Blue()); in verifyDepth()
101 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth()
102 essl1_shaders::fs::Red()); in verifyDepth()
121 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth()
122 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth()
143 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil()
144 essl1_shaders::fs::Green()); in verifyStencil()
167 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil()
926 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in clearCheckUnrenderable()
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DDepthStencilFormatsTest.cpp97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer()
106 drawQuad(programRed, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer()
115 drawQuad(programGreen, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer()
126 drawQuad(programBlue, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
901 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
940 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
966 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1022 drawQuad(program, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
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DBlobCacheTest.cpp471 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
475 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
479 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
490 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
495 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
517 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
521 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
525 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
538 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
543 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DViewportTest.cpp64 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 0.25f); in runTest()
127 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp()
253 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
294 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
328 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
DFramebufferTest.cpp372 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
374 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
417 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
419 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
926 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1029 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1032 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
1058 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P()
1076 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
1197 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
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DMultisampleTest.cpp77 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P()
127 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
129 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
175 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
177 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
220 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
222 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
303 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P()
320 drawQuad(transparentRedProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
326 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
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DTransformFeedbackTest.cpp80 essl1_shaders::vs::SimpleForPoints(), essl1_shaders::fs::Red(), tfVaryings, bufferMode); in compileDefaultProgram()
194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
288 drawQuad(mProgram, essl1_shaders::PositionAttrib(), z); in TEST_P()
347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
425 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
552 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
604 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest()
794 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
1618 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
1700 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
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DRendererTest.cpp192 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Zero()); in TEST_P()
196 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Red()); in TEST_P()
204 ANGLE_GL_PROGRAM(prog, essl1_shaders::vs::Zero(), essl1_shaders::fs::Red()); in TEST_P()
210 ANGLE_GL_PROGRAM(prog, essl1_shaders::vs::Zero(), essl1_shaders::fs::Red()); in TEST_P()
/external/angle/src/tests/egl_tests/
DEGLBlobCacheTest.cpp505 ANGLE_GL_PROGRAM(unusedProgramTemp1, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
509 ss << essl1_shaders::vs::Simple() << "//" << threadID; in TEST_P()
511 ANGLE_GL_PROGRAM(unusedProgramTemp2, newEntryVSSource.c_str(), essl1_shaders::fs::Red()); in TEST_P()
533 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
536 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
556 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
560 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
564 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
575 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
580 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DEGLMultiContextTest.cpp312 graphicsProgram.makeRaster(essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
315 drawQuad(graphicsProgram.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
323 drawQuad(graphicsProgram.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
485 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testFenceWithOpenRenderPass()
486 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFenceWithOpenRenderPass()
553 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in testFenceWithOpenRenderPass()
554 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFenceWithOpenRenderPass()
648 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
649 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
697 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
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