/external/angle/src/tests/gl_tests/ |
D | VulkanPerformanceCounterTest.cpp | 237 drawQuad(*program, essl1_shaders::PositionAttrib(), 1.f); in setupClearAndDrawForDepthStencilOpsTest() 519 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in maskedFramebufferFetchDraw() 570 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 573 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 663 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 666 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 728 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 731 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 749 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 751 ASSERT_EQ(posLoc, glGetAttribLocation(program2, essl1_shaders::PositionAttrib())); in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 73 mCopyTextureProgram.makeRaster(essl1_shaders::vs::Texture2D(), in setupCopyTexProgram() 74 essl1_shaders::fs::Texture2D()); in setupCopyTexProgram() 78 glGetUniformLocation(mCopyTextureProgram, essl1_shaders::Texture2DUniform()); in setupCopyTexProgram() 90 << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget() 99 fs << " gl_FragData[" << index << "] = " << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget() 106 *programOut = CompileProgram(essl1_shaders::vs::Simple(), fs.str().c_str()); in setupUniformColorProgramMultiRenderTarget() 131 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults() 148 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad() 661 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon() 663 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon() [all …]
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D | ShadingRateQcomTest.cpp | 40 ANGLE_GL_PROGRAM(uniformColorProgram, essl1_shaders::vs::Simple(), in TEST_P() 41 essl1_shaders::fs::UniformColor()); in TEST_P() 44 glGetUniformLocation(uniformColorProgram, angle::essl1_shaders::ColorUniform()); in TEST_P() 49 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 55 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 61 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 67 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 73 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 79 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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D | DepthStencilTest.cpp | 131 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected() 134 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected() 145 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected() 146 essl1_shaders::fs::Green()); in ensureStencilUnaffected() 149 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected() 223 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked() 228 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked() 257 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 260 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 272 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P() [all …]
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D | TiledRenderingTest.cpp | 42 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P() 49 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P() 84 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P() 93 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P() 102 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P() 121 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P() 128 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P() 145 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P() 157 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
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D | ReadOnlyFeedbackLoopTest.cpp | 62 ANGLE_GL_PROGRAM(colorFillProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 63 ANGLE_GL_PROGRAM(textureFillProgram, essl1_shaders::vs::Texture2D(), in TEST_P() 64 essl1_shaders::fs::Texture2D()); in TEST_P() 104 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P() 135 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P() 144 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P() 176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 210 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 239 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 323 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() [all …]
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D | ClipControlTest.cpp | 111 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 119 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 140 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 191 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 317 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 318 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 336 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 347 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 364 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 447 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() [all …]
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D | MultithreadingTest.cpp | 301 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 304 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 312 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 344 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 347 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 355 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 395 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 398 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 406 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 446 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() [all …]
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D | OcclusionQueriesTest.cpp | 31 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp() 55 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P() 62 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P() 97 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P() 156 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 162 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P() 221 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 271 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 314 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 329 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() [all …]
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D | SRGBFramebufferTest.cpp | 36 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp() 39 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp() 105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | StateChangeTest.cpp | 296 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 303 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 428 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(program1, essl1_shaders::vs::Simple(), in TEST_P() 429 essl1_shaders::fs::Blue(), tfVaryings, GL_SEPARATE_ATTRIBS); in TEST_P() 444 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 842 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P() 847 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P() 979 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 983 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 986 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() [all …]
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D | DiscardFramebufferEXTTest.cpp | 125 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 128 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 145 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.05f); in TEST_P() 186 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 188 colorUniformLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 206 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P() 210 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P() 214 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P() 218 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P() 226 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.05f); in TEST_P()
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D | UniformTest.cpp | 47 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 69 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 93 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 117 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 141 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 165 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 189 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 213 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 240 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 269 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() [all …]
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D | PolygonModeTest.cpp | 228 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 230 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 257 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 283 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 295 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 297 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 324 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 339 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 353 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 368 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
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D | ColorMaskTest.cpp | 30 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp() 33 mColorUniform = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp() 60 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 69 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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D | ClearTest.cpp | 99 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth() 100 essl1_shaders::fs::Blue()); in verifyDepth() 101 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth() 102 essl1_shaders::fs::Red()); in verifyDepth() 121 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth() 122 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth() 143 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil() 144 essl1_shaders::fs::Green()); in verifyStencil() 167 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil() 926 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in clearCheckUnrenderable() [all …]
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D | DepthStencilFormatsTest.cpp | 97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer() 106 drawQuad(programRed, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer() 115 drawQuad(programGreen, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer() 126 drawQuad(programBlue, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 901 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 940 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 966 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1022 drawQuad(program, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P() [all …]
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D | BlobCacheTest.cpp | 471 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 475 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 479 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 490 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 495 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 517 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 521 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 525 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 538 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 543 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | ViewportTest.cpp | 64 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 0.25f); in runTest() 127 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp() 253 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 294 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 328 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
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D | FramebufferTest.cpp | 372 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 374 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 417 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 419 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 926 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1029 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1032 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 1058 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P() 1076 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P() 1197 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() [all …]
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D | MultisampleTest.cpp | 77 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P() 127 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 129 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 175 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 177 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 220 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 222 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 303 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P() 320 drawQuad(transparentRedProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 326 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() [all …]
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D | TransformFeedbackTest.cpp | 80 essl1_shaders::vs::SimpleForPoints(), essl1_shaders::fs::Red(), tfVaryings, bufferMode); in compileDefaultProgram() 194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 288 drawQuad(mProgram, essl1_shaders::PositionAttrib(), z); in TEST_P() 347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 425 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 552 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 604 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() 794 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 1618 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 1700 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() [all …]
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D | RendererTest.cpp | 192 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Zero()); in TEST_P() 196 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Red()); in TEST_P() 204 ANGLE_GL_PROGRAM(prog, essl1_shaders::vs::Zero(), essl1_shaders::fs::Red()); in TEST_P() 210 ANGLE_GL_PROGRAM(prog, essl1_shaders::vs::Zero(), essl1_shaders::fs::Red()); in TEST_P()
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/external/angle/src/tests/egl_tests/ |
D | EGLBlobCacheTest.cpp | 505 ANGLE_GL_PROGRAM(unusedProgramTemp1, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 509 ss << essl1_shaders::vs::Simple() << "//" << threadID; in TEST_P() 511 ANGLE_GL_PROGRAM(unusedProgramTemp2, newEntryVSSource.c_str(), essl1_shaders::fs::Red()); in TEST_P() 533 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 536 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 556 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 560 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 564 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 575 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 580 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | EGLMultiContextTest.cpp | 312 graphicsProgram.makeRaster(essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 315 drawQuad(graphicsProgram.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 323 drawQuad(graphicsProgram.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 485 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testFenceWithOpenRenderPass() 486 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFenceWithOpenRenderPass() 553 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in testFenceWithOpenRenderPass() 554 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFenceWithOpenRenderPass() 648 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 649 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 697 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() [all …]
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